Search Unity

  1. Unity 2019.2 is now released.
    Dismiss Notice

Tile Map palette and drawing problem with hexagonal tile maps

Discussion in '2D Experimental Preview' started by FrankBuss, Oct 11, 2016.

  1. FrankBuss


    Dec 22, 2014
    If I use a hexagonal tile map, the palette still uses rectangles. With the square tile maps I can select multiple parts for larger blocks which are made of multiple tiles. I can do this with hex tiles as well, but there are 2 problems:

    1. I don't see the full shape of the larger block in the palette, only distorted because of the gaps

    2. If I use the brush to paint such a larger block on a hexmap, it places it on different positions, depending on if y is odd or even

    Is it possible to change the palette and tile drawing to hex mode?
    RyotaMurohoshi likes this.
  2. Johaness_Reuben


    Unity Technologies

    Jan 27, 2016
    In Preview3, you will be able to use hex tilemaps in the palette.
    RyotaMurohoshi likes this.