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Tile Map palette and drawing problem with hexagonal tile maps

Discussion in '2D Experimental Preview' started by FrankBuss, Oct 11, 2016.

  1. FrankBuss

    FrankBuss

    Joined:
    Dec 22, 2014
    Posts:
    41
    If I use a hexagonal tile map, the palette still uses rectangles. With the square tile maps I can select multiple parts for larger blocks which are made of multiple tiles. I can do this with hex tiles as well, but there are 2 problems:

    1. I don't see the full shape of the larger block in the palette, only distorted because of the gaps

    2. If I use the brush to paint such a larger block on a hexmap, it places it on different positions, depending on if y is odd or even

    Is it possible to change the palette and tile drawing to hex mode?
     
    RyotaMurohoshi likes this.
  2. Johaness_Reuben

    Johaness_Reuben

    Unity Technologies

    Joined:
    Jan 27, 2016
    Posts:
    253
    In Preview3, you will be able to use hex tilemaps in the palette.
     
    RyotaMurohoshi likes this.