If I use a hexagonal tile map, the palette still uses rectangles. With the square tile maps I can select multiple parts for larger blocks which are made of multiple tiles. I can do this with hex tiles as well, but there are 2 problems: 1. I don't see the full shape of the larger block in the palette, only distorted because of the gaps 2. If I use the brush to paint such a larger block on a hexmap, it places it on different positions, depending on if y is odd or even Is it possible to change the palette and tile drawing to hex mode?