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Tile design question.

Discussion in 'Game Design' started by MadPixels, May 21, 2018.

  1. MadPixels

    MadPixels

    Joined:
    Sep 1, 2015
    Posts:
    7
    Hello!

    I'm starting with a 2d game in unity, and i want to know how do i design a complete tileset with 32x32 grass/dirt/sand/water tiles that match up with one another, like it does in rpg maker.
    How many tiles do i need? How do i design them to match up? Does anyone have a template to show for me to understand it better? How is a sprite sheet made and arranged? What about 2d animation? How does unity handle that? Also, what software is good for making these tiles/animations and is there a good 2d tile placement tool in the asset store?
     
    Last edited: May 21, 2018
  2. iamthwee

    iamthwee

    Joined:
    Nov 27, 2015
    Posts:
    2,149
    I use something like affinity photo. Create a square then make sure it tiles at the edges.
     
    MadPixels likes this.
  3. MadPixels

    MadPixels

    Joined:
    Sep 1, 2015
    Posts:
    7
    Thanks, but i need a more detailed information on how to do all these tiles and make them seamless with each other, like their shape, etc...
     
  4. TonyLi

    TonyLi

    Joined:
    Apr 10, 2012
    Posts:
    12,706
    theANMATOR2b and MadPixels like this.
  5. MadPixels

    MadPixels

    Joined:
    Sep 1, 2015
    Posts:
    7
    Thanks.
     
  6. verybinary

    verybinary

    Joined:
    Sep 23, 2015
    Posts:
    373
    Tiled is also worth looking at...
     
    MadPixels likes this.