It has a certain functionality of 'random movement' that lets multiple units move simultaneously, and when their paths collide one of them waits for the other to pass before entering the tile. I haven't played around with this much but that could be what you are looking for. I also have a question for users of the package: Is there a way to search for the closest node to a particular game object, when that game object is NOT linked to any node? For my project I have various buildings which take up multiple tiles, all shaped to fit nicely in the hexagons, and I have most of the functionality working except for linking them with nodes. The way I have programmed it so far is that you drag around a silhouette, which locks to the closest hex, then pressing 'build' creates the building on that spot. The building ends up in the same position of the node (actually multiple nodes, as it covers a few), but the building is not linked to any node and the unit levels aren't changed, so when units pathfind they ignore the building. So is there a way for me to get this to work? Or will I have to redo my building construction and use tile-linked instantiation?