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Tiki Magic : Forgotten Temple

Discussion in 'Made With Unity' started by cgoran, Jul 24, 2006.

  1. cgoran

    cgoran

    Joined:
    Jun 11, 2005
    Posts:
    176
    Hey kids,

    Thought I would post a few screens from a temple level I've been working on.
    It's just a start, but oh so green!











     
  2. Morgan

    Morgan

    Joined:
    May 21, 2006
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    1,210
    That is the coolest religious-themed Polynesian golf environment I have ever seen :)

    Looks like fun, too.
     
  3. Jonathan Czeck

    Jonathan Czeck

    Joined:
    Mar 17, 2005
    Posts:
    1,713
    Looking neat and nice as always... just wanted to mention that if you set those background jungle texture billboards to Clamp instead of Repeat you wouldn't have those ugly lines floating up there.

    Can you spare some more polygons? How about more resolution of the texture on the tree trunk? :)

    Man getting a jungle look has got to be a challenge... any tips to it? I'd love to have a jungle level in my pizza delivery game.

    -Jon
     
  4. Mr-Logan

    Mr-Logan

    Joined:
    Apr 13, 2006
    Posts:
    455
    the background seams to be yellowish while the 3D trees and grass etc are very green, maybe you should try to find a new background that fits better with the green!?
    oh, and the textures ought to be of higher res

    But overall, looking good
     
  5. cgoran

    cgoran

    Joined:
    Jun 11, 2005
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    176
    Thanks for the feedback guys. Yeah pulling off a jungle is kind of tuff... I still need to add 3D forground trees and plants. That should help sell the flat textured backgroung. It took a couple trys before I got a background txture that had that "full" jungle feel.
     
  6. cgoran

    cgoran

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    Jun 11, 2005
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    176
    I forgot to say how great the defuse detail texture is :) It really helps pop the stone. The textures are baked and then poped out with the detail texture.
     
  7. Eric5h5

    Eric5h5

    Volunteer Moderator Moderator

    Joined:
    Jul 19, 2006
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    The only thing about that is, seeing it makes me think that's a tough surface for playing mini golf on. :) I wonder about the disconnect of seeing rough stone, and then having the ball rolling over it like the perfectly flat surface it really is. But that's probably me being nitpicky. (Speaking of which, is that just the texture or does it need anisotropic filtering turned on?)

    --Eric
     
  8. Jokerminator

    Jokerminator

    Joined:
    Jun 30, 2006
    Posts:
    263
    Very nice screenshots cgoran.
    This will be a nice game. :)

    Which tool you use to bake the textures ?
     
  9. cgoran

    cgoran

    Joined:
    Jun 11, 2005
    Posts:
    176
    Thanks man. I'm using Lightwave for baking. I wish I could get multiple UVs and vertex color info out of Lightwave though. But the detail texture action is working out ok.
     
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