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Tick rate required for VR?

Discussion in 'FPS.Sample Game' started by ScottPeal, Dec 28, 2018.

  1. ScottPeal

    ScottPeal

    Joined:
    Jan 14, 2013
    Posts:
    61
    Do we need to alter the tick rate for the server and/or client to support VR? Most sites recommend a VR client refresh rate of at least 90fps.
     
  2. Zenity

    Zenity

    Joined:
    Dec 19, 2013
    Posts:
    12
    No, the client refresh rate is not limited by the tick rate
     
    AggressiveMastery likes this.
  3. minibotan

    minibotan

    Joined:
    Oct 4, 2016
    Posts:
    17
    I think that the best way will be changing tick rate from 60/20 to 90/30. (i did that in my proj)
     
  4. keeponshading

    keeponshading

    Joined:
    Sep 6, 2018
    Posts:
    937
    Did you managed to change tick rate in the fps sample to 90/30?