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Ti Procedural Mesh generator

Discussion in 'Made With Unity' started by TiG, Feb 12, 2013.

  1. TiG

    TiG

    Joined:
    Feb 28, 2011
    Posts:
    311
    Our new procedural mesh generator. Uses bone structures to build meshes or skinned meshes, saves directly as Unity mesh format that you can drag and drop. Reduces game development time and expenses.

     
    Last edited: Feb 14, 2013
  2. TiG

    TiG

    Joined:
    Feb 28, 2011
    Posts:
    311
    Any feedback is valuable for us...
     
  3. cupsster

    cupsster

    Joined:
    Apr 14, 2009
    Posts:
    363
    2 words: too bloby
     
  4. Wolfos

    Wolfos

    Joined:
    Mar 17, 2011
    Posts:
    934
    Don't see how that's useful.
     
  5. ecurtz

    ecurtz

    Joined:
    May 13, 2009
    Posts:
    640
    It's cool, but I agree that it will be hard to find a practical use. Is it possible to keep the skeleton internal to the mesh?
     
  6. TiG

    TiG

    Joined:
    Feb 28, 2011
    Posts:
    311
    Thanks for the feedback.

    Yes, its blobby, and that can be changed. But for now I need it in that blobby style.

    About usefulness, I don't know if you guys wonder about the usefulness of this particular implementation or procedural meshes in general, but it is used to generate random mesh very quickly and randomly, so you can use it in your game. Lets say you can have every characther look different etc. But the looks you want to obtain differs from application to application. This current style fits my needs. Some people may not be satisfied with a computer generated mesh, its a matter of taste and more importantly budget.

    About skeleton, yes it can easily be kept internal.
     
  7. davidsirmons

    davidsirmons

    Joined:
    Mar 16, 2014
    Posts:
    190
    Sent you a private reply via your website contact. This plugin is very close to something we'd like in our game, but without mesh generation.