Hi, I'm new to Unity. I tried a very simple tutorial (Roll-a-Ball). After building for iOS using the default player settings and opening the project in XCode (10.2), I get literally thousands of warnings: Thousands of And lots of Also, lots of additional warning deprecations (mostly related to OpenGL), and a few other warnings about unused functions. Is this considered normal? I know I can silence warnings in XCode, but I think that's not the best solution. Is there something I can tweak on the Unity side to avoid these warnings? Thanks, Luis
Same here.... and the time it's taking is very Loooong..... What happened? ---- Simple 3D project I'm also using Pro Builder 2.x
Yes, it takes a long time to build even the most simple project, maybe due to the thousands of warnings. Anyway, maybe we are doing something wrong, since nobody else seems to have this problem
Do you know why this happening? Cause at Unity 2018 version, there are maximum 300 warnings. I really don't know what's going on here.
I don't unfortunately Though on second look the count is rather high and non reachable code seems like overlook maybe Maybe @JoshPeterson can explain little bit and/or advice how to generate cleaner code if possible
I'm using Unity 2019.3.10f1, and got a mere 827 issues, including numerous deprecations that started with iOS 10. This does not inspire confidence ...
Is yours looks the things in this thread? https://forum.unity.com/threads/declaration-does-not-declare-anything-xcode-11-4.855307/