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Thousands of animations on screen?

Discussion in 'Animation' started by Terminus001, Aug 9, 2020.

  1. Terminus001

    Terminus001

    Joined:
    Nov 1, 2015
    Posts:
    121
    Hi everyone,

    I am setting up a scene with a lot of humanoid and non-humanoid animated models on screen.
    Of course, there is a performance issue here, since they are all skinned meshes.

    I saw that animation instancing in the main technique used to save computational time on this, but I was wondering if there was another way?
    For example, is it possible to have all models animate without a skinned mesh rendered (which might look bad on screen, but at least should save loads of computational time in theory)? Is it something possible to do?

    Just thought I'd ask, I am no expert in animations.

    Thanks in advance
     
  2. Kybernetik

    Kybernetik

    Joined:
    Jan 3, 2013
    Posts:
    2,570
    You can disable the SkinnedMeshRenderer components, but what's the point of animating them then?