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Thoughts On Using Recast Over Unity Navmesh

Discussion in 'Scripting' started by VengeanceDesign, Feb 3, 2017.

  1. VengeanceDesign

    VengeanceDesign

    Joined:
    Sep 7, 2014
    Posts:
    84
    Hi everyone,

    I'm considering using the c# port of Recast at https://github.com/jlalleve/rcdtcs over the Navmesh system that Unity has because I want to have the ability to have several Navmeshes at once for different unit types. Does anyone have experience with Recast? Is there any issues I should know about?

    - Thanks in advance