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This CryEngine new tool 'NoMaps' could be a good addition to Unity

Discussion in 'General Discussion' started by Frpmta, Dec 1, 2015.

  1. Frpmta

    Frpmta

    Joined:
    Nov 30, 2013
    Posts:
    479
    http://cryengine.com/news/looking-ahead-at-things-to-come-nomaps
    No more 'guessing work' about texture spaces matching or not.
    What do you think?
     
  2. Tiny-Man

    Tiny-Man

    Joined:
    Mar 22, 2014
    Posts:
    482
    XNormal has a unity tangent space plugin already.
     
  3. Magpul

    Magpul

    Joined:
    Aug 27, 2014
    Posts:
    25
    Blender have a AST Landscape + Xnormal Bake tools addon, and we can sculpt maps inside one tool.
     
  4. steego

    steego

    Joined:
    Jul 15, 2010
    Posts:
    968
    Also don't forget, 5.3 will be getting mikktspace, from beta release notes:
    • Integrated the industry standard for tangent space "mikktspace" into Unity. This allows artists to get seamless lighting since compatiblity is ensured between normal map baker and renderer (particular xNormal and several other bakers).
     
    theANMATOR2b and angrypenguin like this.
  5. Frpmta

    Frpmta

    Joined:
    Nov 30, 2013
    Posts:
    479
    Well, this is basically the same thing as the OP but better.

    You can close this thread now.