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This crazy real time ambient occlusion

Discussion in 'Shaders' started by forestjohnson, Feb 2, 2008.

  1. medafor

    medafor

    Joined:
    Jun 22, 2009
    Posts:
    20
    added the line "#pragma target 3.0" mentioned above and it still gives a black screen, any suggestions?
     
  2. kilik128

    kilik128

    Joined:
    Jul 15, 2013
    Posts:
    909
    anyone know if any news in this capacity about real time ambient occlusion
    i don't found asset do this but i find the ssao by defaults can be realy improved