I'm seeing an issue with characters failing to move correctly on ramps. I believe this issue has been in the system from the very beginning and is still behaving this way today. Perhaps there is a way to configure the character so this won't happen, but the defaults aren't working. I have made a video showing the issue using the character setup from one of the provided demo scenes to show it happening. [EDIT] I found the issue. For some strange reason the asset I was using was set to a layer other than default. So the grounded checks never allowed the character to be grounded after getting a certain height above the actual floor or terrain. I have no idea why this third party model was using such a strange layer, but it was. After correcting that it works perfectly. Sorry for having brought up a non issue.