Search Unity

  1. We are migrating the Unity Forums to Unity Discussions. On July 12, the Unity Forums will become read-only. On July 15, Unity Discussions will become read-only until July 18, when the new design and the migrated forum contents will go live. Read our full announcement for more information and let us know if you have any questions.

Third person cover controller

Discussion in 'Assets and Asset Store' started by EduardasFunka, May 23, 2017.

  1. Paul-Swanson

    Paul-Swanson

    Joined:
    Jan 22, 2014
    Posts:
    323
    That's correct. As long as you rpc send that data. Random doeesnt matter. The logic threads will need to be slowed down justva smidge though. As you can only send data so faast.
     
    khushalkhan likes this.
  2. khushalkhan

    khushalkhan

    Joined:
    Aug 6, 2016
    Posts:
    179
    Ed create a discord server put invitation link in asset descriptions, lets devs join & there would be a community to support each other
     
  3. EduardasFunka

    EduardasFunka

    Joined:
    Oct 23, 2012
    Posts:
    467
    You create I will join.
     
    khushalkhan likes this.
  4. Paul-Swanson

    Paul-Swanson

    Joined:
    Jan 22, 2014
    Posts:
    323
    Making --- Made

    https://discord.gg/yKbbVPXDeZ

    I'll putz around more with setting later today after work. But its ready to go. Join start adding your scripts and asking questions

    I'll make a plain statement that While I'll contribute to a degree, I don't plan on being the only mod, so if any of the big helpers shows interest I'll hand you some rights there. Obviously that applies to you as well @EduardasFunka You gonna be given all rights as well.
     
    Last edited: Jul 20, 2022
  5. uberwiggett

    uberwiggett

    Joined:
    Jun 26, 2015
    Posts:
    105
    you will also need to ensure that the code driving the AI only runs on one machine, generally the host. Otherwise each client will get contradicting orders on where to move it to.
     
    khushalkhan and Paul-Swanson like this.
  6. Testmobile

    Testmobile

    Joined:
    Jul 3, 2012
    Posts:
    113
    Thanks so much for bringing it back to the store! words are not enough to express how happy i am!
     
  7. khushalkhan

    khushalkhan

    Joined:
    Aug 6, 2016
    Posts:
    179
    Used netcode with Relay & Lobby, it works smoothly in editor using clone project for multiple instance but when i build the game lobby is showing nothing for second player. All unity stuff is not production ready i guess i would stick to photon for now.
     
  8. Anhella

    Anhella

    Joined:
    Nov 18, 2013
    Posts:
    67
    good day
    do anyone know how to stop the enemy from getting to close to the player when attacking? how to close the distance with player and enemy?
    Thanks
     
  9. Camelot63RU

    Camelot63RU

    Joined:
    Jul 20, 2014
    Posts:
    17
    Big thanks for one of the best assets, with its I realized my dream and made a game!
     
  10. khushalkhan

    khushalkhan

    Joined:
    Aug 6, 2016
    Posts:
    179
    Seems very cool @Camelot63RU great effort & @EduardasFunka should be proud to see his asset used in something cool. Let's hope ed make this asset a top kit of unity asset store.
     
    Camelot63RU likes this.
  11. EduardasFunka

    EduardasFunka

    Joined:
    Oct 23, 2012
    Posts:
    467
    khushalkhan and Camelot63RU like this.
  12. Camelot63RU

    Camelot63RU

    Joined:
    Jul 20, 2014
    Posts:
    17
    @EduardasFunka Sorry for the question, maybe I just couldn't find it, but where is the patrol system in the latest version asset?
    I was on the old version of unity 2018, now that I'm done, I wanted to start a new project, but I could not find the AI patrol system. an AI waypoint script can be added, but it does nothing.
    Is it there or was it removed?
     
  13. Tassader

    Tassader

    Joined:
    Jun 18, 2017
    Posts:
    1
    I am late but still 7 years later, I think you still have the best asset on the asset store. Genius
     
    Camelot63RU likes this.