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Third person cover controller

Discussion in 'Assets and Asset Store' started by EduardasFunka, May 23, 2017.

  1. gsmax

    gsmax

    Joined:
    Jun 12, 2018
    Posts:
    15
    Has any one here used Opsive Third Person Controller ?. I know they have AI add-ons, is it good enough?
     
  2. p_hergott

    p_hergott

    Joined:
    May 7, 2018
    Posts:
    407
    Invector ai does cover, easier and better
     
  3. p_hergott

    p_hergott

    Joined:
    May 7, 2018
    Posts:
    407
    So, out of all the ai things, the biggest attraction of this asset is the shooter AI? Im curious, things like invector and BD could also do everything like this but more. But are more work to set up. If someone developped a shooter AI system, with AI that worked like this one, but set up something simular to say emerald AI. So shooter AI would more or less just be simple drag and drop. Which offers less than invector and BD, but would be super simple and wuick to set up. Would that be a solid AI solution?
     
  4. colpolstudios

    colpolstudios

    Joined:
    Nov 2, 2011
    Posts:
    149
    I recently purchased Game Kit Controller also Emerald AI. I'm only starting to use the Game Kit Controller and I must state "excellent support" The system can be integrated with Emerald AI, but I have yet to get to that point within my development.

    I have also Invector shooter and FSM AI and the builder addon. Personally, I did not think much of the Invector AI in relation to cover, but possibly that is lack of experience with their asset.

    I like the idea of having smart AI and Game Kit Controller on its own has great potential. I also have Advance battle AI now deprecated it is a playmaker AI solution. I understand quite a bit of this system even fixed some outstanding issues with it.

    What I miss the most is the player cover system used within third-person shooter cover, I have not seen this done by any other asset, Yet!
     
  5. p_hergott

    p_hergott

    Joined:
    May 7, 2018
    Posts:
    407
    Theres another, but isnt feature rich. Emerald AI i find to be lacking, the AI is simple and it has 1 big box collider. Gck does have great support, always has, for years. Is insanely feature rich, but thats a cost too, gck AI is extremely performance heavy. Like much more than 10 - 15 AI at once, is a huge drop in frames
     
  6. colpolstudios

    colpolstudios

    Joined:
    Nov 2, 2011
    Posts:
    149
    Did you report that finding AI is extremely performance heavy. Like much more than 10 - 15 AI at once, is a huge drop in frames to them?
     
  7. p_hergott

    p_hergott

    Joined:
    May 7, 2018
    Posts:
    407
    Id image they know. Its not bad structure, its the amount of stuff and the methods used. Its good AI, but its heavy. For the same performance you can run about 60 third person cover shooter AI, roughly 200 BD AI, 500 Emerald AI.
     
  8. abunwaaf

    abunwaaf

    Joined:
    Jun 14, 2014
    Posts:
    2
    Your assets are very cool and I'd like to buy them
    But surprises that for nearly two years the original was not updated or even some comments in the forum on the unity were not answered
    My question?
    Are the assets still backed?
    Are there updates soon?
     
  9. p_hergott

    p_hergott

    Joined:
    May 7, 2018
    Posts:
    407
  10. DeltaTech

    DeltaTech

    Joined:
    Oct 18, 2016
    Posts:
    9
    Whats this DB AI everyone keeps talking about? since this asset is dead as well, does anyone know why shooter ai got deprecated and what the best AI system out there is regardless of how heavy performance it is?
     
  11. colpolstudios

    colpolstudios

    Joined:
    Nov 2, 2011
    Posts:
    149
    Some interesting reading: https://forum.unity.com/threads/what-ai-asset-should-i-use.395451/
     
  12. rooskie

    rooskie

    Joined:
    Jun 3, 2015
    Posts:
    20
    Anyone knows how to rest camera to be exactly behind the character? When the game starts it just looks at the character from front.
     
  13. gsmax

    gsmax

    Joined:
    Jun 12, 2018
    Posts:
    15
    Saw some users were able to use the asset Update Manager to optimize this asset. Please if you did, how did you implement this.
     
  14. Toby31

    Toby31

    Joined:
    Jul 7, 2014
    Posts:
    53
    currently having an issue with the A.I moving to your last location where you stood after attacking you, then moving around a small modular environment ignoring your player even if you shoot the enemy. Has anybody else had the same issue with the A.I?

    if anybody could help with this it would be greatly appreciated. :)
     
  15. Anhella

    Anhella

    Joined:
    Nov 18, 2013
    Posts:
    60
    Good Day
    does anyone know how to destroy custom game objects
    with TPCS weapons? if so can you please tell me where is the raycast script that make the hits happen?

    thanks in advance
     
  16. Anhella

    Anhella

    Joined:
    Nov 18, 2013
    Posts:
    60
    Good day all you have to do is use the AI waypoint Script. to add select your Ai Character select add component type in Aiwaypoint select it than with in the component select add waypoint.
    select the Ai Character in your scene and make sure unity gizmo is selected in the scene menu, to show waypoint circles than click where ever you want the character to walk/patrol.
     
    Last edited: Feb 23, 2021
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