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Things that piss me off about people that want to make FPS games

Discussion in 'General Discussion' started by sandhillceltic, Jun 18, 2014.

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  1. iamthwee

    iamthwee

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    Helmets are meant for protection, it's practicing safe sex. . .
     
  2. Antypodish

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    Are these not suppose to call VR Glasses, not VR Helmets?
    Even cows know better
     
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  3. Murgilod

    Murgilod

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    It doesn't matter if communication was clear.
     
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  4. iamthwee

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    It's just Murg taking it one step too far as usual. She's got a dirty mind.
     
  5. Antypodish

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    This how I can imagine human and VR Helmet perfect symbiosis.
     
  6. Because natural boobs have trillions of vertices. But we are explorers, so we (as in humans in general) will try new things with augmented reality.
     
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  7. angrypenguin

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    Being a hobby or not has nothing to do with whether or not it's commercially successful. On a related note, when it comes to commercial projects the bolded bit is worth consideration.

    Aside from that, draw parallels with Google if you want, but just a few posts back you were telling us it's a passion project. It seems to flip-flop depending on what's being discussed at the time. And that's fine, you can make whatever you want for whatever reasons you want, that's cool.

    But perhaps don't call other people stupid while you're at it? ;)
     
  8. AndersMalmgren

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    I have some friends at Google, and the employees can test own stuff to see if it can work so offcourse some of those are out of passion, don't be stupid ;)

    Edit: doing stuff for passion have nothing with hobby or profession todo at all btw.
     
  9. Antypodish

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    How come you managed to detach hobby from passion?
     
  10. AndersMalmgren

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    Because everything I do I do out of passion when it comes to programming. I could never leave programming side of things. Lots of friends have become project managers, enterprise architects etc. not for me, its were bad programmeras go to die as I say :D
     
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  11. Antypodish

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    You see, is all about you. You again put everyone into one potato bag, along with yourself.
    This is not how world works btw.
     
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  12. AndersMalmgren

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    Why crap exist is because people dont do things out of passion (among other reasons offcourse).
     
  13. Antypodish

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    You missed my point.
    I highlighted that you excluded hobby from passion for some weird reason, like if they can never work together.
    Btw., passion is one thing, skills and knowledge is another. Lacking any of these, will result with lower quality product, no matter how passionate you are in a subject. For some however, it can be sufficient for the needs.
     
  14. AndersMalmgren

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    what? I did not exlcude passion from hobby. I said your can do things out of passion and still be a professional.
     
  15. Antypodish

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  16. AndersMalmgren

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    yes, exactly. Its irrelevant for the definition
     
  17. Antypodish

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    You realize, your both quotations are contrary?
     
  18. AndersMalmgren

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    no they are not. Are you being stupid deliberate?

    Statement A) Doing stuff for passion have nothing with hobby or profession todo at all btw.
    You can be a hobbyist or doing it professionally and still have a passion for what you do,

    Statement B) what? I did not exlcude passion from hobby.
    You can be a hobbyist and still have passion for what you do

    In other words, angrypenguin talk above is rubbish, passion is not a factor.
     
    Last edited: Nov 28, 2019
  19. Ony

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    how about those people who want to make an FPS? What about them, huh? WHAT ABOUT THEM?
     
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  20. AndersMalmgren

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    If you have a passion for FPS, just do it!
     
  21. Antypodish

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    You been told already few times, stop addressing other people like that. You are not some master race, as you act. That fascism btw. for what you claim you are not.

    I can not help, if you can not understand contradiction of statement.
    Even in following:
    Seriously please take a brake, come back after sip of red wine, at least you sound more reasonable then.
     
  22. AndersMalmgren

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    Like I said stop trolling by playing stupid.
     
  23. Antypodish

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    I am not trolling to you actually. But I found, this is typical response from you, when you don't know how to defend your own statements.
     
  24. AndersMalmgren

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    I cant defend against people having dysfunctional reading ability :D

    edit: I have never claimed passion being a part of the definition of hobbyist vs professional so just move on
     
  25. Billy4184

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    There's a bug in the Unity forums, and it's this thread. It's causing a stack overflow of nonsense ...
     
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  26. xVergilx

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    I'm pretty sure @hippocoder can fix it
     
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  27. AcidArrow

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    That is false, in all my years on the Unity forums I have never witnessed nonsense and this thread is certainly not nonsense.

    I would argue that, FPS, VR, Half Life: Alyx, car metaphors, Socialism, Alt-Right, Boobs and looking down on plebeians are quintessential Unity, or at worst Unity adjacent, topics and content.
     
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  28. hippocoder

    hippocoder

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    Why yes.
     
  29. hippocoder

    hippocoder

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    They are. I don't mind our mindless babble and not very many people are complaining, it's basically fringe related to tech etc... so long as people are somehow civil to each other :p
     
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  30. Ryiah

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    Forget people who want FPSes. How about the people who want to make an MMO? You know the real challenge? :p
     
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  31. hippocoder

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    You forgot to add VR.
     
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  32. kdgalla

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    VR MMO?
    $$Cha-Ching!$$
     
  33. Billy4184

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    I like to read threads on contentious and divisive topics, but this one is just 'mommy!! johnny said people were stupid!!'. I could go pretty much anywhere on the internet if that's what I was looking for.

    Hmm I wonder if it is a sign of the indie apocalypse...
     
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  34. hippocoder

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    Hope so. Would go well with tea and biscuits.
     
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  35. Billy4184

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    The real challenge is taking any game from average to great. I think avoiding that is why some people choose MMOs to begin with.
     
  36. BIGTIMEMASTER

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    I imagine most people start out by making the same type of games they like to play the most.

    Considering ones strength and weakness and planning around that is something you usually only see professionals doing ( or at least talking about).
     
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  37. angrypenguin

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    So... you don't consider passion to be a feeling? Or is it profession vs. business where we have a disconnect? There's either a language barrier or a dance of redefinitions, here.
     
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  38. Murgilod

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    People want to make MMOs because a lot of them are all nostalgic for the days when WoW and Everquest were the biggest deal in the world but also new. Somehow they've all managed to miss the eight hundred billion MMOs that have started up and died while also not knowing how many resources making and running an MMO requires.
     
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  39. zombiegorilla

    zombiegorilla

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    Keep on topic, and let’s not forget name calling is against the rules. It is also childish. If you have call people names, you have failed at any point you have tried to make.

    Carry on.
     
  40. Ony

    Ony

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    but I have a unique idea! Here, I'll type it all out over the next twelve paragraphs....

    EDITED: Removed so no one steals my MMO idea!!!!!!!
     
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  41. Murgilod

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    Joke's on you, I know how to use archive.org

    Consider your ideas forfeit
     
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  42. Metron

    Metron

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    Sometimes reading the Unity forums is fun. *Grabs popcorn and leans back*

    *Says in a sufficient way:*
    Continue... Amuse me...
     
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  43. DungeonBrickStudios

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    I thought about making an FPS before, but the assets I'd have to buy would cost too much. I would also need to program some good AI because single player FPS games haven't had good AI improvement since the original half life followed by the FEAR games. Such good AI would not be easy for one person to implement in a short amount of time, I would wager.

    Then you need the idea that would make your FPS stand out from the 10 new ones that come out every day. I think something like Riddick could be a good bet, some stealth and intrigue, rather than just blasting away at everything. You'd probably need some good writing and voice acting though. Or you could go the multiplayer route, but big titles already do that so well...
     
  44. unitedone3D

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    Hi there, I realize that I probably have the least posts here,


    Just a 2 cents.


    I can understand the frustration, and that certain people are trying to create a professional product with the commercial intent behind it (hopefully, if it does end up as viable financial return); but, not everyone is doing/making video games in the sole purpose of career/financial endeavor/as a possible job (from the financial return of the game product) that could sustain the person (as a professional business). And not as hobby/pass time with no financial returns/gains expectations from making the game and selling it on game selling digital platforms. I am amazed (and surprised in the good way) that children/younger people are making video games; this young. It is truly good/better because it makes children more close/aware of the process of game making, very early in life. Older people (like me) and others, they entered late, very late and we may have had a time, when younger, we got to play games and even 'make them' (I remember making FPS levels and art/whatever back in the 1990s, I was teenager then and it was incredible to 'get to be the dev' at such young age (though nothing came out of it/except going in 'general art field'); this can make children decide to go in video game industry; it's very important to the future. I spoke to my nephew about this (he is 9 years old) he loves Fortnite...and wants to create games or get close to them somehow, closer. Now, we have Young people at Young as that Learning what we are doing in our 30s-40s...imagine what will it be for them, when they reach our age, they will be ultra-wiz kids, not kids anymore, 'champs' with a lifetime of videogame developping. Something I and many never really had; because back then most video games were elitist closed-in and not democratic 'for all' at all, mostly reserved for very reserved 'programmers' and people who excelled at maths/coding and such; making Turbo Pascal 1993 software. I made content for popular FPS of the time (Witchaven, a favorite, Hexen, another favorite, Heretic...Doom of course (Doom64 and Doom on Sega32X); but, mostly, build engine FPS's; such as the great duke nukem 3D; made stuff in that, finding how they make the game; you could make 'total conversions' as they called them back then and then Quake arrived, that was a key turning point; made stuff for that, wanted to make levels/models whatever; Half-Life a bit before was also another one that humongous and made people make 'content' for the engine and learn game dev. You had this site 'planetquake'..where you went and every 'FPS' Under the sun was listed and you cuold pick whatever FPS suited your fancy and decide to create content for it and 'make the community' around that FPS grow). Currently, I think one the best FPS is Fistful of Frags and Battlegrounds III, also Pirates,Vikings and Knights; all of them use the old Source 2 engine; and still great but starting to look 'old'; while the new Half-Lief Alyx in VR looks amazing (Valve AAA), this is a FPS that uses the Source 2 engine but with Heavy improvements to make it on par to Unity; even if it is still lesser in some points (because still Source 2 2000s tech); Unity can now do stuff Source 2 can't do; it is close to Unreal 4 now; much closer and only tailing it a little. I think we have to let the children play these FPS games and make them too; and support them; even if it may make a product/or non-commerical product that 'seems' like asset flip or shovelware (as said pej.);

    and I can understand this creates 'excess competition' by sludging/avalanche of 'me too' games that a subpar quality and all want a sliver of the gamer's attention (and dollars) to buy them (because that's all the gamer can give now, with 50,000 games on Steam and other platforms, and some 50 games releasing Each day, 365 a year; that makes for a quick burial of your game upon released unless marketed or 'catching attention' (oftenly, that means a product that is Wanted and unique; unique-enough but not alienating (familiar, just enough; like those old FPS long ago; but that's not enoguh it's taking that old stuff and making Something new out of it/improving it somehow; this way people feel it is familiar territory but not rehash and has novelty/genuiness despite being based (based is not bad; everything is influenced by everything (else); just wash movies or books; everything is influenced by Something/someone else/thing/idea and that's good because as Wise people said: ''people that create new stuff/inventive' often have lots of life experience or based from other stuff and tried to 'come up' with Something new (hopefullly) that works). I am making an FPS game and I am certainly not trying to take away of Half-Life, or their Half-Life Alyx new game; but I saw their quality, and I am trying to aim somehwere arounf that (obviously this AAA FPS territory by Valve/giant) which I'm not (solo dev, impossible) but I feel now the doors open us to make games that could have a chance of standing on their own (even if we micro-team or a solo deve); I also understand that FPS is not the whole genre around, plenty of others and it'S great for diversity...Also, just to say, yes, if you wish to make a quality game you will have to invest time, money and resources (I have started my game now 2 years ago, am half way there but that is because the quality I aim is close to that Alyx game (obviously not same scope/polish...but 2 years is a long time and yes polish is happening/scoping too) and am not trying to make another FPS for the sake of another one (not wish to make FPS on mobile store that sells for 99c); I await great FPS games made-in-Unity; Unity Technologies have made that FPS project, a pretty good one and shows that it is possible (hoping my game ends up one of them). FPS games are visceral and breathtaking because you are plunged and lived it 'FPS' 'first person'; you can't be anymore 'in it'; you are 'in it/the character'; you see through the eyes of the avatar you control - just like that film; and you run around with that gun/weapon whatever...and it's simple, very simple, shoot(er) mechanic (just like Doom, Wolfenstein); but it's raw 1st person eye-view, like those GoPro-Cam videos on YouTube, where you see waht the person sees because they put a camera on their head helmet filming it all. It's also a somewhat controversial genre (violent games an all/Doom/dke nukem...in those days; Quake, UT or Doom were about 'Fragging' and goring/exploding monsters etc...just Watch Quake 3, a fast-paced Arcade-like shooter FPS; it's exhilarating (for some boring/repetitive like some FPS games that don't have a story/start/middle/end...high replayability 'online multiplayer FPS' shooters...but no real substance...except shoot everthing that moves without much purposes/story) That is where indie games can innovate and try stuff (that AAA games would not dare try because risks/odds of Financial failure/budget on the line - must sell, always to recoup said budget (of millions)).

    I also think the reason FPS genre is so popular is because of today's generation of gamers have a glut of games (a good thing and bad) because they get their fill/thousand of games..another one each day/so much selection, so little time 'divided' among them -they choose the creap of the crop - F2P games, all free (but not free to make game/dev need survive)..a.nd they can ignore the large amount of them (which they do, because can you name 99% of indie games of the 500,000 some indie games on Steam...many don'T know them and are obscure/niche (which frightness me because no one wants their indie game to sleep in steam indie cemetery); thus, people stick to what they know and 'have heard of' (AAA marketing); which is why they end up playing big budget games (because their learn of them; just like my nephew playing Fortnit like all his friends play it (popuilar with kids), but he has no problem trying an indie game for fun/loves games like CAndy CruSh; though he understands clearly the 'scope' gap betweehn the two; one is big, the other is not); still, I think people may learn about new indie games; like FPS indie shooters and they may say they are awful because they just can't compare to the likes of FPS of before, like Unreal Tournament or whathave you FPS made by AAA companies with the Manpower/budget the size of the GDP of a small country). For us, small indies making FPS games, we have to concentrate on quality over quantity (when less is more); not superfluous stuff, just punchy and to the point. Hook; hookes are important to hook gamer 0 it's what sells. Now you can't hook them if your game looks like amateur a bit or you just don't market it; but that is where you have to put in the efforts 'polish/scope'...money/time/buy assets - save time - refactor...make the shooting interesting becaue there is probably antoher FPS game coming out and it will cause you competition (even if it is bad quality; it takes a space in the 'sphere' of games there; which is one more slot taken - and less vacancy for you/more competitors to face against -since gamers compare your game to Every FPS games Under the sun; because ''they go for what they know'' so they see if your game is inspired/influenced, some will say clone/rip; but it is upt to you differentiate it and make a unique experience; yours). Check the current FPS games, and those of the past, what is popular and what is not; do market research/gauging/get feeling; what are your hooks/how does your FPS differentiate from the other news ones. Currently, lots of FPS are multiplayer or War-like FPS games (battlefield...), maybe not go in that theme that improve odds of creating a new experience/'fill a void/niche' but necessarily be niche; you hope to fill a need; there could be one; makaing another FPS without much thought to it can feel 'anther FPS' to the stack which will not distinguish it/will be buried in lot... I have read people's desires for FPS; they are willing and open to try new stuff in FPS - especially, getting away from what is done now (like FPS war games glut), and go back to those old retro FPS (like Doom or story-driven FPS like dukenukem3d)...Doom 2016/Eternal, Far Cry 5, Wolfenstein Young Blood, give us a lot of idea of what is going and what sells in FPS now (it's AAA, that's what sells, and has sold for that last 40 years).The asset creators are wonderful. Also I feel (And I am amazed people can write posts here and make a game; it's true 15min a day writeing post does not stop game dev;;;but, I have learned that any 'side stuff' may cause you to lose productivity a bit and kind of 'lose yourself' a bit in the process. Because it's not bad to communicate and talk about it, the game still needs to be made in that time. I guess I just don't hang around in forum, I read it sometimes and they are very informative. Thank you.

    Just a 2 cents.
     
    Last edited: Jan 15, 2020
  45. Teila

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    Hmm....
    A lot of people make games of all types because of nostalgia. I have seen several recently at our game dev group, not at all MMOs..but retro platformers, creative copies of Sonic, etc. Nostalgia has a following too, entire groups of people on Twitter and elsewhere and EVEN entire conventions on retro games.

    Some of us want to make an MMO because we have a story to tell, or have found a niche that has not be covered by the AAA games. Some of us do know what it takes and are realistic and pragmatic. Some of us make MMOs because it is a challenge or because we want a game where they can run around with their friends.

    Whatever the reason, you cannot lump us into one group. Some know the challenges and move forward anyway. Many will fail, but so do many fps games or platformers or phone games....

    Do not assume we are all clueless and foolish. Yes, some jump into projects before they are ready and make mistakes and fail. But is that a bad thing? How much do they learn in the process? And among the Atavism users, I am seeing some pretty nice games. :)

    Oh...and some of us are realistic...to a fault. I am a pretty honest and direct person. So, when the developers come to me about some idea that really is not all that feasible or they do not have the skills to do, I tell them so. It has gotten me some enemies and I was even threatened I would be stoned if I went to any other MMOkit Discord server. Not sure how you stone someone virtually..but still..not nice.

    So yeah, there are those who have ideas that will never come to fruition, usually because of lack of skills and the inability to look at something logically. We are not all like that. ;)
     
    Last edited: Jan 15, 2020
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  46. Murgilod

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    You are putting an "all" in my statement that is not there. The statement is pretty clearly about the vast majority of MMO-types who have gone out of their way to ignore every bit of history and the technical costs.
     
  47. neginfinity

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    This forum could use color coding to indicate age of a post.

    And a better spam filter.
     
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  48. Teila

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    Vast majority of those who think they want to make games do the same thing. ;) In fact I bet there are a lot fewer who want to make an MMO. Networking usually scares them away. ;)
     
  49. Antypodish

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    Why bringing this back?
    No one wanted to ban anyone.
    Attitude and language towards others made banned, if anything.

    I would say that this thread should be locked. It isn't healthy.
     
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  50. hippocoder

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