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Things that piss me off about people that want to make FPS games

Discussion in 'General Discussion' started by sandhillceltic, Jun 18, 2014.

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  1. AndersMalmgren

    AndersMalmgren

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    So satisfying reading all butt hurt flatscreeners out there that want the game to be keyboard & mouse. :D
     
  2. Murgilod

    Murgilod

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    Instead of being smug, shouldn't you be working on making your bots work like you said you were doing over a year ago?
     
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  3. Ryiah

    Ryiah

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    I'm torn between wanting it to be successful to keep virtual reality popular enough for companies to justify developing it further, and wanting it to fail to rub it into the face of a certain member of the forums. :p
     
  4. BIGTIMEMASTER

    BIGTIMEMASTER

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    Failure is a good thing. Failure means you tried something, got feedback, and now you can learn.

    People who willfully will not recognize failure will never realize the value of failure. Not understanding the value of failure places one in a category you could call "non-learners". Non-learners are static. Doesn't mean they don't move, but their movement always is cyclical -- going back to where it started.
     
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  5. AndersMalmgren

    AndersMalmgren

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    You pivot, never fail.

    Sometimes you pivot so much you scrap all earlier work though :D
     
  6. AndersMalmgren

    AndersMalmgren

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    I think Valve made the right decision. The mechanics wouldnt work on a keyboard & mouse setup.
     
  7. AndersMalmgren

    AndersMalmgren

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    It takes time for a 2 man half time team to create industry leading AI, but we are well on our way.
     
  8. Murgilod

    Murgilod

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    By the time your industry leading AI is out, the actual industry leading AI will have been out for 24 months and dramatically better.
     
  9. AndersMalmgren

    AndersMalmgren

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    You mistake us with Murgilod Studios
     
  10. iamthwee

    iamthwee

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    AI will silently take over a lot of industries until it gets to carpentry...

    then suddenly everyone will start coming out of the wood work
     
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  11. AndersMalmgren

    AndersMalmgren

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    haha, Game AI != machine learning though. Atleast for now
     
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  12. iamthwee

    iamthwee

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    ATM my AI is learning Mandarin, oh lawd! :(

    1) That’s not right ………………….. Sum Ting Wong
    2) Are you harboring a fugitive?…………. Hu Yu Hai Ding
    3) See me ASAP………………………….. Kum Hia Nao
    4) Small Horse ……………………. Tai Ni Po Ni
    5) Did you go to the beach? ………… Wai Yu So Tan
    6) I bumped into a coffee table …….. Ai Bang Mai Fa Kin Ni
    7) I think you need a face lift ……….. Chin Tu Fat
    8) It’s very dark in here …………….. Wao So Dim
    9) I thought you were on a diet ……….. Wai Yu Mun Ching
    10) This is a tow away zone ……………. No Pah King
    11) Our meeting is scheduled for next week … Wai Yu Kum Nao
    12) Staying out of sight ……………. Lei Ying Lo
    13) He’s cleaning his automobile ………. Wa Shing Ka
    14) Your body odor is offensive ……….. Yu Stin Ki Pu
    15) Great ……………………………. Fa Kin Su Pah
     
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  13. Murgilod

    Murgilod

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    Actually, my studio's release is currently on track for its July release and won't be pissing about in early access forever.
     
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  14. iamthwee

    iamthwee

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    Sounds great Murgilod, hope all goes well and good luck!
     
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  15. AndersMalmgren

    AndersMalmgren

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    Going from A to B is not AI its called a nav mesh.. :cool:
     
  16. Antypodish

    Antypodish

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    And this was 10 years ago


    This is today


    And


    On side note, anyone knows, why many references to Angry-Bots has been removed in net?
     
    Last edited: Nov 22, 2019
  17. Socrates

    Socrates

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    The robot revolution is coming and they don't want us to realize it? ;)
     
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  18. ShilohGames

    ShilohGames

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    This trailer actually exceeded my expectations. It looks like Valve did a solid job of combining the Half Life vibe with modern VR centric gameplay mechanics. Half Life and Half Life 2 both had gameplay mechanics that were mouse/keyboard centric. I was curious how they were going to take this forward using VR.

    I am still curious about whether or not this new VR Half Life can feel as epic and expansive as the first two Half Life games. Especially in Half Life 2, there were sections of the game that felt massive. Some of the outdoor areas with huge things happening in the distance were quite mind blowing at the time. Will this new VR experience only have highly detailed tight areas, or will there be some of those massive scale areas as well?

    Will it require each user to have a large room scale area to play, or will it also deliver for seated users and/or users with smaller rooms to play?
     
  19. ShilohGames

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    Well, the Half Life and Half Life 2 games were a lot of fun on a flat screen with a keyboard and mouse. People remember having a great time playing those two games, and they remember enjoying the gameplay mechanics that were designed around the flat displays and keyboard and mouse. It is not weird that most players would simply want Half Life 3 to have better graphics and much larger maps to explore, but similar gameplay mechanics.

    It is not surprising that gamers would complain if a sequel to one of their favorite games came out with completely different gameplay mechanics. In some cases, some of the people complaining might even already own VR equipment.
     
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  20. Antypodish

    Antypodish

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    To be honest, when I watch this trailer, I miss some dynamics of the game. Feels to me kind of static. Previous hal-lifes required lot of movement and had plenty of dynamics.

    I am not sure, if it builds up same vibe as older halves. Depending how much cinematic they loaded into it, vs gameplay.
     
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  21. AndersMalmgren

    AndersMalmgren

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    Like I Said people wanted faster horses not cars. The masses will never understand innovation, it's nothing new
     
  22. AndersMalmgren

    AndersMalmgren

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    There is a massive Vista even in the trailer. It's room scale or standing
     
  23. Antypodish

    Antypodish

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    That masses are your potential customers, if you not aware yet, which often seems overlooked. But can not exclude economical factor from the equation.

    There wasn't problem with automobile vs horses, when you showed that car need less maintenance than few horses. Rest is economical educated choice.
     
  24. kdgalla

    kdgalla

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    I don't suppose that they even intended to, or else they just would have called it Half-Life 3
     
  25. Antypodish

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    That is good point. Until realizing, it uses so many features from half-life series.
     
  26. AndersMalmgren

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    I would say its 100% half life vibes over that trailer.
     
  27. AndersMalmgren

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    You dont make what the masses say they want, they want faster horses, you make what you know they will want, cars. Same with VR
     
  28. AcidArrow

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    No scratch that, "Things that piss me off about people that make metaphors” is more appropriate now.
     
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  29. Martin_H

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    What exactly about it does give you satisfaction?

    While you're busy "leading the industry" I sure hope you don't forget to make it fun.

    This is Half-Life 1 - a majestic horse, one of the best horses of its time

    upload_2019-11-22_18-25-49.png



    This is Half-Life 2 - an old car, but iconic and reliable with quality engineering

    upload_2019-11-22_18-28-28.png


    This is a VR game - it's gimmicky but cute, maybe even has legit therapeutic uses, but you can't ride on or work with it the same way you could with a real horse

    upload_2019-11-22_18-32-49.png



    And this is the horse & cars metaphor - a dead horse:

     
  30. AndersMalmgren

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    wrong this is VR Half life (if executed properly nothing we know yet)¨

     
  31. AndersMalmgren

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    I wonder how long Valve will keep Half Life alyx at first page on Steam, all the way to march? :D

    Its awsome how they commit to this medium that they know will be the norm a few years from now. I wouldnt want to be a flatscreen dev now that just started working on a new game :D
     
  32. AcidArrow

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    Depends on how desperate they are.
     
  33. AndersMalmgren

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    Valve is not greece, they have money to invest :D
     
  34. DimitriX89

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    VR fanatics kept repeating "in a few years" mantra for decades. Not very convincingo_O
     
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  35. AcidArrow

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    Careful, Greece and Valve shared economic advisors in the recent past.
     
  36. AndersMalmgren

    AndersMalmgren

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    Software, hardware and panels have not been available for mass adaption until know. I would say Valve Index is the first headset that is kind of ready for mass adoption.

    Though I have been a VR believer since the 90s
     
  37. Antypodish

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    Whats the point, if I can only use on the race track? I can not go to town, nor country roads, because of speed bumps and pot holes. And even on motorway, there are speed limits. Obviously, targeted only for few ...
    With such trend, tomorrow you will try to sell me a jet

    (new better VR experience)



    But if can not see further than own doorstep, is hard to see real world obstructions.
     
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  38. AndersMalmgren

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    Wait what, it's flat-screen and mouse and keyboard that's limited, not VR. VR have created completly new genres and innovated existing ones.
     
  39. DimitriX89

    DimitriX89

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    "Kinda ready" is not different from failed prototypes during all these years. If there was a demand, they'd go mainstream. Mobile platforms are terrible in both hardware and "immersion" terms, yet they dominate the industry in terms of profit. Proving that the idea of linear evolution of gaming is silly.
     
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  40. DimitriX89

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    And in terms of limitations, VR adds a heap of new ones compared to KB&M, so not much of progress either
     
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  41. Devastadus

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    Going back to say FPS is dead on desktop is just crazy and you are out of touch. The recent call of duty was one of the biggest releases. Also There is the overwatch league and they play it on desktop as well as every battle royal shooter. Most serious players play on keyboard and mouse. Doom 2016 and more. FPS is never going to die.

    Although VR is super cool. I think it's a different tool for a job. In my experience there isn't a way to make a good twitch based shooter in VR no matter how good the hardware is without turning it into vomit city. I think VR will have their own types of games. But to call panels dead just seems wrong.

    I was a super annoying kid that asked alot of questions. I asked tons of dumb questions. People grow up differently oblivious to what the community finds is obvious. And that needs to be taken to consideration. But as others have stated there is a window. If the person is not learning or taking responsibility it is a problem. Though we should take that first step to help them learn
     
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  42. Antypodish

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    The thing is, mobile platforms have more than single purpose use, as gaming. They also used to allow communication, and making selfies in most ridiculous places. They are convenient. They are, well .... mobile.
     
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  43. AndersMalmgren

    AndersMalmgren

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    What's a twitch shooter?
     
  44. DimitriX89

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    That was kinda my point, not just to S*** on the smartphones. They are accessible and versatile - everything VR is not. If all that mattred for gamers was top notch hardware and "innovation", nobody would ever consider mobile as valid gaming platform.
     
  45. Devastadus

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  46. AndersMalmgren

    AndersMalmgren

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    Reaction is way faster in VR, just like in real life if you practice the firearm becomes an extension of your arm and you just point and shoot.

    Though in a classic mouse keyboard shooter the pace is faster thats because you can turn 180 degrees much faster than in VR, but acquiring target is much, much faster in VR.

    Room clearing is much more innovative in VR, when clearing small spaces you dont even need to expose your body you can just spray the space with the firearm
     
  47. DimitriX89

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    Hiding behind cover, so innovative and fun compared to Gears of War, Killswitch, etc (even RTCW had something like that in 2001 if you want FPS). SMH. And aiming is only one part of a twitch shooter. With heavily restricted movement it wont be quite the same.
     
  48. Martin_H

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    I don't believe you. How about some proof? E.g. what about the non-zero time it takes for eye vergence to adapt to a target at a different depth than you were looking at before.
    Also - hypothetically, if it actually were true - how does it even factor into making vr as a medium better? I don't think it does.


    And thats... fun? For whom? The one not seeing where they are shooting and getting poor feedback on their gameplay or the ones being shot at from an angle where they can't kill the attacker? I understand as a VR dev you have to grasp for straws and rationalize your choice of plattform to yourself, and I sympathize with the struggle VR dev must be, but your arguments are making less and less sense to me. And I don't understand that, because you at least played a shooter on regular monitors to a high level of skill in the past, you should know better imho.
     
  49. Ryiah

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    This. I love it (read: hate it but laugh at the people who do it) when people try to use the case of cars replacing horses to explain why virtual reality will replace existing ways while completely failing to understand the differences between these two situations.
     
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  50. xVergilx

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    I think Valve just wants to sell more steam VR headsets than anything else.

    Or it could be just a brush stroke for something bigger that may or may not come after Alyx success or failure.

    I don't think there's something that cannot be done w/o headset regarding mechanics, from what I've saw from the trailer. Might've missed something though.

    That being said, I'm not going to buy a VR headset for one game. That's plain dumb. Rest of them are... good. At best.

    Also, its not even HL3.
     
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