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They Left Me Alone WIP Horror game

Discussion in 'Works In Progress - Archive' started by sesalpinogamer, Apr 12, 2015.

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  1. sesalpinogamer

    sesalpinogamer

    Joined:
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    Hello guys!How ya'll doing?I'm here to sponsor my upcomming horror game,"They Left Me Alone"
    And no,it's not creepy yet,i set the fog and skyboxes when i finish but by now the whole game is clear has day.I am using a cracked (I'm not gonna use it for commercial use,it is going to be free so it's okay,right?)unity 4.6.4 pro,to make nice shadows and good graphics,the game is about a teenager who was invited by his girlfriend to a forest camp (this will not be in the game,lore will all be in the readme.txt file,but locations will.),and he accepts,he arrives there by late night,everything is foggy,and he have no clear direction where to go,only being guided by a trail of dirt,he arrives at the camp,and find dead bodies of his girlfriend and friends,the objective of the game is to collect 12 clues (the 12th one is the most obvius one,but it is locked.)about that strange occurence.The map isn't very big,but it takes a while to move from place to place,it's fullfiled with interesting places to go and clues to get,but they are not randomly generated,and when you get the 3rd clue,you activate a special triger that spawns a ghost,that will jumpscare you when you turn back,this will happen twice,and when you get the 6th one,a special trigger will spawn a unique enemy,the chaser,has well has his undead pet,a dog very simular to the rake,but less scary,the dog willl first find you,and then roar,after that,the chaser will jumpscare you,by hiding behind an object in your field of view and then he will chase you around,he is faster than you,but his ai is dumb,so you can easily hide from him,and force his pet to go searching again,there are 3 ways to die in this game,getting the bad ending,getting caught by the chaser or running out of sanity.the ghosts are disabled by the 6th page,but a strange looking girl will be out in the forest areas and tunnels,while the dog search for you in the open areas,you also can spot the dog and the girl before they spot you,but if you run,they will spot you,the girl just jumpscares you,taking away some sanity from you (10,exactly,the trigger ghosts take 5,the dog roar takes 1,and when youre being chased by the chaser it slowly,but constantly decreases,and looking at the chaser will do,well,nothing.The bad ending happens when you go back to the camp,and the chaser jumpscares you and start running behind you,that will take away 50 of your sanity,(which,to balance,regenerates over time and fully regenerates after the 11th clue,the ai doesn't get harder by each clue,and dont mind if i am saying page instead of clue,this game can be like slender at times.)also,after the 11th clue,everyone gets disabled,to make the running sequence easier,in the running sequence the ai is much slower,still a bit faster than you,but enought time to get the 12th clue and go to the safe house,the bad ending is only triggered if you forget to take the key in your girlfriend pocket at the start of the game,you can pick it at any time,but after the 12th clue,the ghost will always be there and instantly kill you with his jumpscare.So,the bad ending happens when you dont get the key to the safe house,but can also happen if you die in the way to the house,if you get there in time,you're teleported,its a old looking ruined house,and when you climb upstairs,you can see someone with a girls voice,on a white dress,looking at a bookshelf and saying-"its you again" and the game ends,i really think this game can be unerving and fun.Give me your opinions,here are some screenshots:(token while editing)
    Captura de Tela (1).png
    The safe house Captura de Tela (2).png
    The player light source,a glowstick,it can run out,but there are plenty across the map
    Captura de Tela (3).png
    Improvised menu screen,also in portuguese XD
     

    Attached Files:

  2. Sykoo

    Sykoo

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    Please, use paragraphs. The text gets me dizzy.
     
    carking1996 likes this.
  3. Eths

    Eths

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    I am sorry, but I DON'T think you are allowed to use a cracked unity version.
     
    carking1996 likes this.
  4. Chris3Design

    Chris3Design

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    Why would you use a cracked version anyways, unity5 has all the good stuffs..
     
    randomperson42 and carking1996 like this.
  5. Sykoo

    Sykoo

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    Hold on, I read it once more...
    You think it's fine to use cracked version because you don't use it commercially?
    So you can basically steal a car, and as long as you don't make money by it you can drive it around with no problems? And also you post the fact here? That's not how those kind of stuff works.

    I'd suggest you these steps if you want to improve:

    • Delete the cracked version of Unity and download the free one or purchase the license to not get assaulted for plagiarism.
    • Learn to write text with paragraphs, as I posted before, I got dizzy from reading that.
    • Search for some info on 'fair use', it'll help you a lot.
    • Unity 5 (personal edition) features soft shadows with all sorts of light effects. I'd suggest you to check out assets like "Sunshine" which improves the shadows and lightning of your projects drastically.
     
    sesalpinogamer, carking1996 and Eths like this.
  6. zviaz

    zviaz

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    Wow. Not only are you a thief but you post on Unity forums admitting to being a thief. Not content with this you then post screenshots of your game and ask for feedback?

    I laughed at the first image. You have Unity Pro and don't even know how to use it! Terrible graphics unless you plan to release it on the PS1? Nice link to Blender at the bottom too... you too inept to get a cracked version of Maya3D? I mean if you're going to pirate stuff maybe you should pirate some Unity tutorials because that is terrible work.
     
    Last edited: Apr 12, 2015
    Eths likes this.
  7. Mr-GamingWatch

    Mr-GamingWatch

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    That was a little harsh, don't you think?

    OP: I'd recommend using the free version of Unity. It's got more than enough stuff for you to work with. You can't be entirely sure that the cracked version you're using won't end up giving you problems later on.

    I can tell you're just starting out, and you're off to a fair start. Keep working at it.
     
  8. zviaz

    zviaz

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    Not at all. If OP would not have admitted to being a pirate I would have gone out of my way to give advice on how to improve their textures, how to use uv maps to make realistic looking props along with a few links on where he can get started.

    1) OP admits to being a pirate and doesn't care
    2) OP comes to the Unity forum and admits to being a pirate (slap in the face to Unity)
    3) OP asks for feedback on his pirate-enabled game (slap in the face to every other dev)

    OP is taking the piss out of Unity and any dev who has paid for a license.

    Devs pay $1500 for Unity Pro. The Unity dev team spent countless hours building the Unity Engine and updating it. Most Unity devs pay for the license on top of any other licenses required (Maya3D, Mixamo Fuse etc) Not only that but Unity have released a free version of Unity that you can use to make commercial games without having to pay Unity for the privilege.

    OP has clearly decided to say F*** you to the Unity team and the Unity community.

    Why should we be nice to pirates? He didn't have to admit he is a pirate? OP could have never mentioned that they are using a cracked version of Unity. That shows how little he cares about Unity and Unity developers... yet OP thinks he can come here and ask for advice/opinions? I gave OP my (non sugar-coated) opinion.

    People like OP deserve zero respect. Read his comment and tell me it doesn't translate to a giant middle finger at Unity and other Unity Pro developers.

    "I am using a cracked (I'm not gonna use it for commercial use,it is going to be free so it's okay,right?)"

    This is a person who clearly is all take, take, take. You think OP is going to hang around the forums or answer board and contribute to the community/help other devs? Doubtful (OP joined April 25th 2013 and has a total of 10 posts). OP is going to use a cracked version of Unity Pro, come to the forums expecting help and then (I suspect OP is a liar) release his game for a price and try to make a profit.

    Just worked it out. $1500 on Unity Pro, $200/year on Maya LT, $100 on Mixamo Fuse plus around $300 in professional "how to/tutorial" videos. I've spent over $2000 and countless hours (some very frustrating) learning how to use Unity. Why should I share my experience/knowledge with someone who clearly has no interest in anyone but themselves?
     
    Last edited: Apr 13, 2015
  9. Eths

    Eths

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    Woowooowooo hold on a second, "$200/year on Maya LT, $100 on Mixamo Fuse plus around $300 in professional "how to/tutorial" videos" You can use blender instead of maya and you don't need Mixamo fuse plus at all, and for professional "how to/tutorial" videos, are you kidding me? Paying 300$ for tutorials? I don't think so. I haven't paid anything for my project yet and it's working fine just now, it doesn't mean that I am not going to pay anything but I will pay a maximum of 500$ not 2000 :|
     
  10. zviaz

    zviaz

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    I can also use GameMaker instead of Unity.... yet I use Unity because of the improved quality. Blender is terrible and cumbersome. It is extremely difficult (almost impossible) to produce AAA standard assets and animation so I don't see your point? I could use free software instead of paid-for software? I could also ride a push bike instead of driving a car yet I drive a car because it suits my requirements better than a push bike.

    Says you? YOU don't need it. I use it to produce characters than I can animate. Again you pointlessly bring up the fact that I don't need paid-for applications.


    Well I guess if you don't think so then it must mean I am doing something wrong! I could watch 100's of YouTube videos for free or I could pay for professional lessons (which are top quality) done by people who actually work in game development and know what they are talking about.

    Do you also reply "are you kidding me?" when people tell you they pay to go to university? I can just imagine it now "What? You paid 9000 pound to go to university? LOLZ Why? You could have just used Google to learn stuff."

    You will pay a maximum of $500 so I can assume you will never purchase Unity Pro ($1500) or any software like Maya3D ($4000) or even 3DS Max. (There is a reason Blender is free)

    No offence but you do not seem to have enough experience to be able to speak on whether paying for these things are beneficial enough. Additionally you make pointless remarks that come down to "why payz for da software when u can use da free versions?!? lol"

    I'll tell you why. You can not produce AAA standard games using "free alternatives" like Blender.

    http://forum.unity3d.com/threads/silver-bullet-i-school-revenge.316948/

    You mean the project that has no pictures and no game play videos? No tangible development progress? You seem to be doing this as a hobby which is cool but you don't seem to understand what my personal situation is so I will explain.

    I am trying to get into professional development and, whether you want to accept it or not, it requires purchasing tools such as Maya LT or Maya3D, Mixamo, Unity Pro and other applications in order to produce a polished game.

    You claim to not "need" any of these things I have bought yet (no offence again) I would bet that the end result of your hard work will be an amateur game at best (not up to the AAA standards I am aiming for)

    When I first started I used all the free stuff. Blender, Maya3D (student version) YouTube tutorials... and you will find out the same way I did that there is a limit to what you can produce with freebies. That's fine (as I said) for hobbyists but I am trying to raise the bar of my work to AAA game standards.
     
    Eths likes this.
  11. Eths

    Eths

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    Exuse me but, a lot of AAA projects has used Blender. Want proofs? sure,watch this video ahead:


    So you haven't checked what I did using blender till now?
    Firstly I have made this project one week ago so it's still in early progress.
    Secondly I am not doing this as a hobby not just a hobby. I am doing it as my own work, I have done a lot of development progress in the game and as I said before in the topic, I am not posting my actual development progress in the thread.
    You can't buy "Programming Skills" or Modelling skills using Money, if you have hope and passion to make this game and if you don't have enough money, you can do it too. look at Rockstar? they started from nothing and look at them now.
    I don't have enough Money to buy all what you said above, does it mean that I can't do AAA project? execuse me but you are 100% wrong.
     
    Teila likes this.
  12. Teila

    Teila

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    Wow...just wow. Plenty of AAA graphics come out of Blender. I use Maya as well, but only because I like the interface better and MayaLT is affordable for me. It is a tool and it does not make me a better modeler just because I pay for it. Polishing has more to do with the talent and hard work of the person making the models and game. Insulting a huge portion of the people here on these forums is really not a very nice or helpful thing to do.

    There are lots of freebies out there that can do just as well. Sometimes they require a little more work and are not as user friendly, but that doesn't mean amazing things can't be built with them.

    I prefer to spend my money on things I cannot do myself rather than on expensive tools if I can find an alternative. In fact, I find it good business sense to shop around. I know plenty of people who drive fancy cars because they think they are better yet they often spend as much time fixing their car as I do mine, sometimes more. And each time they go to the garage it costs them more than it does me for the parts and labor. But oddly enough, my car gets me where I want to go at the same speed and comfort as theirs does. :)

    Elitism here really shouldn't be about money but about what we do with the tools we have and the ones we can afford.
     
    Eths likes this.
  13. zviaz

    zviaz

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    That is not proof of anything. That is just a video..... show me behind-the-scene footage of the developers building assets/animations in blender.

    Your argument skills need work because technically you can. You purchase books on programming and then go through, step-by-step, to improve your skills. I work as a software developer (using Ruby on Rails) and know a fair bit of C+/C Sharp.

    Yes. Not having professional tools means you can't produce professional results. You will not be able to produce AAA standard games without purchasing some software at least. In this case you have the proof of burden. What I said is 100% unless you can prove otherwise.

    You're not posting updates in a thread about your game progress even though people (in the thread) keep telling you to post actual pictures. That makes me think your work is poor quality if you are not willing to show it off.
     
  14. zviaz

    zviaz

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    Name one AAA studio that uses Blender as their main tool?

    I wasn't trying to be elitist I was defending my choice of paying for software instead of using freeware.

    I was defending my original choice to purchase applications instead of using freeware because I want to produce stuff on par with AAA titles. Show me a AAA standard game that was made without paying a single penny on applications and I will retract my statement otherwise it stands. To produce AAA standard quality you need to pay for software.
     
  15. Eths

    Eths

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    Thank you!
    What about playing a game that actually used blender and UNITY?
    http://gamejolt.com/games/puzzle/the-very-organized-thief/18991/

    When will you understand that Not everything with money, if you haven't got passion then you will never do anything with "Money"

    Sorry but I don't agree with that at all.
    I am not posting scripting progress because I am still in early phases, and I already promised people that I will show them some awesome things.
     
  16. Teila

    Teila

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    You had no reason to defend your right to use paid software. Instead, you came off as insulting anyone who didn't, telling them they can't use anything else.

    I did not say that any AAA studio uses Blender. I said AAA quality can come out of Blender. I don't know if any AAA studio uses Blender but since they have a bazillion dollars to spend and can probably get great volume discounts, who cares? THAT is why they buy 3ds Max and Maya. They can afford it. Plus they recruit kids out schools that used free versions of these software packages and it is an easy transition. There is a reason these places charge so much for their software...ridiculous prices for 3ds Max, imho. There is also a reason they give them to students for free and then label the artwork they make as educational so they can't use it commercially.

    AAA quality and AAA studio are not the same thing, like it or not. Don't let them suck you in.
     
    Eths likes this.
  17. zviaz

    zviaz

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    Again that is NOT proof......... no where does it say it was made using Blender.

    When will you understand that I wasn't saying you need money to do it. My point is I can learn the same information from 1 professional video that i could in 10 YouTube videos. I have the money to pay for it ergo I choose to pay for it to make it easier to develop.

    Which is fine but you can't say "oh blender is amazing you can make quality AAA standard games with it" and then when you get called out turn around and refuse to show any evidence to back up your claims.

    Not sure why you would you post a "progress" thread and not post any tangible progress or pictures.
     
  18. Teila

    Teila

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    I think, in this situation, that YOU need to provide proof that NO AAA quality graphics comes out of Blender. Quality is subjective and since you are the one making claims, why don't you show us? ;) Do your own research.
     
  19. zviaz

    zviaz

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    I honestly believe you can't produce AAA standards with Blender so I guess that's my own opinion.

    That is my point.... AAA studios do not use blender because there are better alternatives. If I have the money why would I not use the same alternatives available?
     
  20. Eths

    Eths

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    Thank you again ^_^

    Execuse me , WHAt about this game?
    it used Blender game engine so the graphics is bad but the models are good.

    If you don't need money to do it , then you don't need paid applications to do it
    I posted models and scripting progress.. haven't you checked the photos?
    And I still believe that blender is amazing and you can make quallity AA standard games with it ;)
    Check all the great stuff people have made using blender rate by yourself :)
    http://tf3dm.com/3d-models/blender
    now check the comparing:
    http://blog.digitaltutors.com/where-blender-functionality-is-better-than-mayas/
    and
    http://animation.softwareinsider.com/compare/1-19/Maya-vs-Blender
     
  21. zviaz

    zviaz

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    Without any proof of AAA quality produced in blender (no images, videos).. THAT IS MY PROOF. My proof if that, so far, there is no proof that AAA quality can come out of Blender.

    Your logic is flawed. It's like a tiny cup of tea in space. If I told you there was a tiny cup of tea so far out in space you couldn't see it (but it still existed) would you call me insane? Probably. You would most likely challenge my claim and challenge me to prove the tea cup exists. Otherwise my "proof" is that you can not prove otherwise.

    The same applies here... if you say Blender can produce AAA quality you have proof of burden. You must show Blender can produce AAA results.

    Same with God. Religious people have the proof of burden. They can not claim god exists simply because no one can prove he does not.
     
  22. zviaz

    zviaz

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    Erm... how is the proof blender can produce AAA quality? If anything it's proof that it can not. Also why is it every time I seem to point out flaws in your "proof" you just move on to another video that doesn't prove anything? Without acknowledging your previous videos proved nothing?

    You posted two pictures and nothing more.... no pictures of your scene, props, characters etc.

    And props are not what I am talking about. Show me an entire AAA quality game that used Blender.
     
  23. Teila

    Teila

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    Your opinion, yes. But obviously, not everyone shares your opinion so it would be nice in the future if you make that clear. :)

    AAA studios do not use Blender because it is open source, therefore subject to irregular updates. They also have the money to buy large volumes of professional software, which is prices for studios, not for indies. Really, for an individual hobbyist or even a starting studio, it is bad business to spend money on expensive software when good alternatives are available for less.


    LOL Your opinion is not proof. Go do your own research.

    As for religion...you don't want to go there.
     
  24. Eths

    Eths

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  25. zviaz

    zviaz

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    That's my point the studios that produce AAA stuff do not use blender because there is better stuff available. (regardless of price)



    http://en.wikipedia.org/wiki/Russell's_teapot

    philisophical burden lies upon a person making scientifically unfalsifiable claims rather than shifting the burden of proof to others. Ergo... until you can prove Blender produces AAA quality games then my opinion (that it can not) is technically right.
     
  26. Eths

    Eths

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    So Apple is better than Android? Look at apple's price and look at android's price, it's not about price at all.
     
  27. zviaz

    zviaz

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  28. zviaz

    zviaz

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    I never said it was about price. I said that AAA studios do not use Blender because there are better tools available.
     
  29. Eths

    Eths

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    AAA studios don't use blender because they have enough money to buy those tools, only for one reason: it saves some time. but as A blender artist, I can do a model that is same as maya's model, for example in maya it took you
    2 hours to do a robot, it will take you about 4 hours to do it in blender. that's all, but most of them has almost all the features.

    You said that I posted "2" photoes and I actually posted 21 Untextured model and 6 texured models , so I posted 27 photos of my current Progress.
     
    zviaz likes this.
  30. zviaz

    zviaz

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    Look this is getting ridiculous I'm arguing with 3 different people.

    I'm sorry for coming off as caustic. I personally believe that (if you have the money) there are better alternatives to blender and that is backed up by the fact that most studios use expensive software. Either way it doesn't matter. We do not know each other and are not working together.

    This is meant to be a community where we help each other; not argue.
     
    Eths likes this.
  31. Eths

    Eths

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    You are right, it's getting off the track, everyone has their own oponions and everyone does what they think it's right to do ;)
     
  32. Teila

    Teila

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    It is ridiculous..it has been since the OP admitted to using hacked Unity Pro when it was absolutely not necessary. LOL We lost sight of that part of the thread.

    Your logic is not accurate, unfortunately. You did not back up your claim that AAA studios use Adobe/Autodesk software because they find it "better" at producing quality graphics. My comments were ignored, essentially. AAA studios can afford the software so they buy it. Why use open source when they can buy the software and write it off as a business expense? Blender is open source, so updates are not timely. Also, Blender has a steep learning curve while the other software is easier for a beginner. None of this however, has any relationship to the quality of the graphics that an individual can make using any 3d modeling software. I have seen some pretty bad stuff come out of really expensive software and great stuff come out of free software. There is absolutely no statistical correlation. Learning curve, cost, benefits to a big company, etc, that is a easier to correlate.

    And we should help each other, I agree. But it doesn't help to make hobbyists and new studios feel as if they are required to invest huge amounts of money into software when they can use free software and produce comparable stuff. By poo-pooing free software, good, well respected open source software, btw, you are making members of the community feel a bit less, and incapable of doing what they set out to do.

    You are I are lucky. We can afford to buy the software we like best. But not everyone can. Yet, I am easily able to admit that a guy or gal with Blender could probably blow me out of the water when it comes to graphical quality. I salute them! :)

    Oh, and the OP...he needs a bit more time learning, about a lot of things. Autodesk is not going to help him at this point. :)
     
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