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There is an open source MOBA/BattleRoyal tool on GitHub

Discussion in 'Assets and Asset Store' started by erenaydin, Sep 8, 2018.

  1. erenaydin

    erenaydin

    Joined:
    Mar 1, 2011
    Posts:
    384
    If anyone interested this free MOBA/BattleRoyal tool, fork it on GitHub.

    https://github.com/farkow/unity-moba

    # unity-moba

    A Multiplayer Online Battle Arena Toolkit for Unity3D with its services and database

    This is a toolkit to make multiplayer online battle arena and royal games easily.

    Make a quick start to build 5 vs 5 MOBA or battle royale games.
    Ready-to-use account and match making service with an open source database.

    A very detailed lobby application with 7 different match types.

    3 example maps with 3 example characters with working server-client example.

    # WHAT IS IN THE BOX?
    - An open source database (Rethink)
    - 4 ready-to-use services
    - Account service
    - Match service
    - Character service
    - Server service
    - Server application
    - 7 different match types
    - Info interface
    - Debug camera
    - Client application
    - Environment models
    - 3 different maps
    - 1 character model
    - Lobby application
    - Account registration and login
    - Match type selection
    - Match-making
    - Character selection
    - Auto-run client

    # WHAT IS IT FOR?
    Multiplayer online battle arena (MOBA) games are competiting very hard at these days. To
    create your own MOBA, it provives ready-to-use system to speed your work up. Account and
    match making services are already integrated with a database and serves an example server,
    client and lobby applications.
    Account and match making services are already includes minimum features;
    - Registration
    - Login
    - Password Reset
    - Creating a Match
    - Finding and Joining a Match
    - Leaving a Match
    - Different Match Types
    By customizing server, client and lobby, you can make a quick start for your MOBA game.
     
  2. Dumsol

    Dumsol

    Joined:
    May 25, 2018
    Posts:
    2
    how to use?
     
  3. ghostboxer

    ghostboxer

    Joined:
    Dec 19, 2012
    Posts:
    8
    Sadly there are no meta files and without knowing intricately the inner architecture I am unable to rebuild the 'Missing prefabs'
    @erenaydin were you able to surpass this problem?
     
  4. vovskill555

    vovskill555

    Joined:
    Jan 7, 2021
    Posts:
    6
  5. kurtalp

    kurtalp

    Joined:
    Mar 21, 2015
    Posts:
    4