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Feature Request There is a serious need for Eye Adaption/Exposure Compensation in URP

Discussion in 'Universal Render Pipeline' started by sacb0y, Oct 20, 2020.

  1. sacb0y

    sacb0y

    Joined:
    May 9, 2016
    Posts:
    582
    I'm surprised this is missing, and I was managing for a while until I added a flash light to the game. And under certain circumstances the lighting can get extremely overblown. Exposure compensation would help a lot where a simple volume can't fix the problem.

    And URP is still perfectly capable of realistic rendering circumstances.