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There are pending send packets after the baselib process send

Discussion in 'Unity Transport' started by davidaplawson, Dec 2, 2021.

  1. davidaplawson

    davidaplawson

    Joined:
    Oct 10, 2014
    Posts:
    1
    Hi. I get the warning "There are pending send packets after the baselib process send" frequently after I try and send a message. This only happens with remote connections. Is this important to avoid and how can I avoid it? It doesn't seem to effect performance significantly. Thanks!
     
    Last edited: Dec 2, 2021
  2. simon-lemay-unity

    simon-lemay-unity

    Unity Technologies

    Joined:
    Jul 19, 2021
    Posts:
    441
    I know it's an annoying warning, but you can mostly ignore it. See my answer in a previous thread about this.

    As an update to what I answered in that thread, we now have a fix for the issue. We're trying to get it into the next version of
    com.unity.transport
    (1.0.0-pre.10).
     
  3. Tehelee

    Tehelee

    Joined:
    Jan 26, 2013
    Posts:
    12
    upload_2022-2-8_7-7-32.png

    We're now on 1.0.0-pre.12 and still seeing this issue, because of Unity's limited log panel functionality and its inability to hide by filter, these messages tend to spam over actual valuable data. Can you give a more reasonable estimate on when this will be fixed? pre.13? pre.14?
     
  4. simon-lemay-unity

    simon-lemay-unity

    Unity Technologies

    Joined:
    Jul 19, 2021
    Posts:
    441
    We understand the message is annoying (and useless since it's not actually indicating a problem that needs to be addressed), so we're removing it in pre.13. Unfortunately I don't have an ETA on when we'll release this.
     
    Tehelee and davidaplawson like this.