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Bug There are no trees in 2020 (2020.3.37f), at least none with LODs.

Discussion in 'General Graphics' started by alexrau, Sep 14, 2022.

  1. alexrau

    alexrau

    Joined:
    Mar 1, 2015
    Posts:
    80
    Recently upgraded to 2020.3.37f and now all the terrain trees I was using (from nature manufacture) have stopped working with the warning in terrain editor "The selected tree does not have an LOD group, but has a hierarchy of MeshRenders, only MeshRenderer on root GameObjects in the trees hierarchy will be used. Use a tree with LOD group if you want a tree with Hierarchy of MeshRenders."
    I don't get this issue if I use tree's that are based off speed tree, but then I get a warning that it is using the default billboard.
    What am I doing wrong?>
     
  2. warthos3399

    warthos3399

    Joined:
    May 11, 2019
    Posts:
    1,742
    I dont use 2020, but the error message shows the answer. Secondly, why would you update during a project?. Thats the worst thing you could do. You should settle for one version for the life of your project, and never update, other-wise, problems like these will happen...
     
  3. alexrau

    alexrau

    Joined:
    Mar 1, 2015
    Posts:
    80
    I should have been clearer, the tree has a LOL Group with each layer containing only a single game object with single renderer. The only trees which will work are ones created in SpeedTree. SO the message really should be "LOD only supported on SpeedTrees, please rebuy all assets from SpeedTree if you want LOD"

    upload_2022-9-14_7-46-36.png

    I understand that you should not change versions during a project, but I took a fix for an asset and it dragged me down an upgrade path.
     

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