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There are, even remote possibility?

Discussion in 'FPS.Sample Game' started by sIothman, Nov 5, 2018.

?

Do you think this question stupid?

  1. Yes

    10 vote(s)
    62.5%
  2. No

    6 vote(s)
    37.5%
  1. sIothman

    sIothman

    Joined:
    Apr 11, 2016
    Posts:
    5
    Hi folks! There are, even remote, possibility of run in a version before 2.3? I have no much computational resources and just update to last version before beta and with some old projects directed specially for learning according its features. Update again could resolve the troubles but, there's no cost to check first.

    Attention: I'm a little far from Unity3D, perhaps, everything simple but, If someone can help me would be nice.

    Check the errors:

    System.MethodAccessException: Method `UnityEditor.Build.BuildDefines.add_getScriptCompilationDefinesDelegates(UnityEditor.Build.GetScriptCompilationDefinesDelegate)' is inaccessible from method `UnityEditor.Analytics.AnalyticsImporter..cctor()'
    at (wrapper managed-to-native) System.Object.__icall_wrapper_mono_throw_method_access(intptr,intptr)
    at UnityEditor.Analytics.AnalyticsImporter..cctor () [0x00132] in /home/builduser/buildslave/com.unity.analytics/package/Source/Unity.Analytics.Editor/Importer.cs:49
    UnityEditor.EditorAssemblies : ProcessInitializeOnLoadAttributes()

    System.MethodAccessException: Method `UnityEditor.Build.BuildDefines.add_getScriptCompilationDefinesDelegates(UnityEditor.Build.GetScriptCompilationDefinesDelegate)' is inaccessible from method `UnityEditor.Analytics.AnalyticsImporter..cctor()'
    at (wrapper managed-to-native) System.Object.__icall_wrapper_mono_throw_method_access(intptr,intptr)
    at UnityEditor.Analytics.AnalyticsImporter..cctor () [0x00132] in /home/builduser/buildslave/com.unity.analytics/package/Source/Unity.Analytics.Editor/Importer.cs:49
    UnityEditor.EditorAssemblies : ProcessInitializeOnLoadAttributes()

    System.MethodAccessException: Method `UnityEditor.Build.BuildDefines.add_getScriptCompilationDefinesDelegates(UnityEditor.Build.GetScriptCompilationDefinesDelegate)' is inaccessible from method `UnityEditor.Analytics.AnalyticsImporter..cctor()'
    at (wrapper managed-to-native) System.Object.__icall_wrapper_mono_throw_method_access(intptr,intptr)
    at UnityEditor.Analytics.AnalyticsImporter..cctor () [0x00132] in /home/builduser/buildslave/com.unity.analytics/package/Source/Unity.Analytics.Editor/Importer.cs:49
    UnityEditor.EditorAssemblies : ProcessInitializeOnLoadAttributes()

    THIS IS PART OF PROBLEM OF COURSE.

    Failed to load 'Assets/Scenes/bootstrapper.unity' because its serialized file version is higher than what this version of Unity supports.

    C:/Projects/Unity/FPSSample-master/FPSSample-master/Packages/com.unity.render-pipelines.core/Runtime/Volume/Volume.cs(5,6): error CS0246: The type or namespace name `ExecuteAlways' could not be found. Are you missing an assembly reference?

    I'M ONLINE HOLLY S***!

    Cannot set mode of files in offline mode


    Thank you in advance.
     
  2. Cascho01

    Cascho01

    Joined:
    Mar 19, 2010
    Posts:
    1,347
    Try and remove analytics package from packagemanager
     
  3. sIothman

    sIothman

    Joined:
    Apr 11, 2016
    Posts:
    5
    Ok, thank you!