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The Wolf Man [A high quality AAA character]

Discussion in 'Assets and Asset Store' started by Deleted User, Aug 17, 2015.

  1. Deleted User

    Deleted User

    Guest

    Hi everyone,

    This character designed for Movie Fest competition and held 8th place.

    https://www.assetstore.unity3d.com/en/#!/content/44051


    _______________________________

    70% OFF

    Price: $̶3̶5̶ => $10

    [ FOR LIMITED TIME ONLY ]
    _______________________________


    Features:

    - This model using merely one 8k texture.

    - Completely rigged and skinned.

    - FBX Model with 20K polygons (LOD added in the next upgrade ).

    - Full compatibility with Unity's mocap packs of animations and Mixamo Animations.

    All assets specifically created for PBR Rendering.

    I’d to deal with a lot of challenges during the competition. I had 10 days of hard working. I believed that this was potentially able to become a video game.
    ______________________________


























    A old video from this:

     

    Attached Files:

    Last edited by a moderator: Mar 7, 2016
    ivendar, hopeful and DotTeam like this.
  2. b4c5p4c3

    b4c5p4c3

    Joined:
    Jan 4, 2013
    Posts:
    537
    just WOW i'm very impressed :eek:
     
  3. BrUnO-XaVIeR

    BrUnO-XaVIeR

    Joined:
    Dec 6, 2010
    Posts:
    1,687
    Amazing model, you are great artist!

    Hmm... Actually it IS a Playstation video game; copyrighted and published, so I'm not sure if you can really sell this model.
     
    theANMATOR2b likes this.
  4. theANMATOR2b

    theANMATOR2b

    Joined:
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    7,782
    Very nice looking model. How does the left 'wolfman' arm work exactly? Is it a simple mesh swap out with the cloth mesh and texture update on the head, or is it a complete model swap?

    Would need to see this in action before considering a purchase.

    And I tend to agree with @BrUnO XaVIeR but if you remove all reference to Van Helsing and state 'inspired by' you might be able to get past any copyright issues.
     
  5. S4G4N

    S4G4N

    Joined:
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    Excellent model man
     
  6. DotTeam

    DotTeam

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    130
    It really looks like a poster... Not a model for a game, but Art Poster which you may turn! Congrats for 8'th place and good luck!
     
  7. JohnRossitter

    JohnRossitter

    Joined:
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    Great looking model, would love to see it animated and see how well the deformations look.
     
  8. l0cke

    l0cke

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    Apr 15, 2012
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    438
    Impressive. One of the very few Unity assets, which can really be called AAA.
     
  9. Deleted User

    Deleted User

    Guest

    hopeful likes this.
  10. Deleted User

    Deleted User

    Guest

    I've submitted a request to reduce the price of this package now.

    from 35 $ to 10 $ [ FOR LIMITED TIME ONLY ]

    I am waiting for approval the Asset Store!
     
    ephemeral-life and hopeful like this.
  11. Deleted User

    Deleted User

    Guest

    Thank you,
    In the next upgrade I will add some animation to the characters.
     
  12. theANMATOR2b

    theANMATOR2b

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    How does the left 'wolfman' arm work exactly? Is it a mesh swap with the cloth mesh and texture update, or some other method? [/QUOTE]
     
  13. ivendar

    ivendar

    Joined:
    Feb 18, 2010
    Posts:
    242
    Fantastic work. Not the sort of model I would need but hope to see much more from you in the assetstore. I also noticed that you have a very good looking horse in your portfolio so I'd like to ask if it's possible to get it in here too, with saddles and some color options maybe. And well, animations won't be wrong I guess. :) Keep on the good work.
     
  14. ephemeral-life

    ephemeral-life

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    That's one impressive looking model. Looking forward to seeing the animations.
     
  15. Deleted User

    Deleted User

    Guest

  16. blackbird

    blackbird

    Joined:
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    528
    amazing and well maded but i find out that there is no shadow mode nor were wolf not what i was expecting in the picture maybe i m missing something let me know please and if you have other models i will be happy to buy them too

    one question what is the purpose of uniqueshadow script
    PS:it's include just one animation
     
  17. hopeful

    hopeful

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    Picked it up, importing now. :)

    If you do publish a horse model, I suggest making a skeleton that fits an existing animation set, like this one.
     
    Malbers likes this.
  18. Malbers

    Malbers

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    Extremely beautiful character!!!, hopeful is right if you use my skeleton with your portfolio horse will be a blast!!!
    because people will use my animations with your horse with no problem!!

    PDS Im in love with your horse!! ;)
     
  19. Pandur1982

    Pandur1982

    Joined:
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    Really nice Model and looks great :D But the Scale is to high,...can you scale it lower?And by the the way how i can find the model with the heal left arm?The Human Mode model?
     
    Last edited: Mar 8, 2016
  20. theANMATOR2b

    theANMATOR2b

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    @Diba - Seems there is some problems with the model - exactly the reason I was asking about the rig used (humanoid?), is it truly compatible with mocap/mixamo animations as advertised?
    How does the left 'wolfman' arm work exactly? Is it a mesh swap (hidden rigged mesh) with the cloth mesh and texture update, or some other method?

    A little more information about this model would be really helpful to customers and prospective customers. There is no readme document which is stated as a requirement for all assets. See - http://unity3d.com/asset-store/sell-assets/submission-guidelines - Section 4 - first sentence.

    And a demo scene actively setup to show the arm swapping function would be much better than the test animation scene included.
     
    ephemeral-life likes this.
  21. Pandur1982

    Pandur1982

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    Jun 16, 2015
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    The Problem on the Model :
    We must the FBX import in Maya an rescale it to 0.01 = 1 in Unity and new Rig, = Why? The Problem is when you use your Player with Scale 1,1,1 or higher and you have that Model with wrong scale then will the animation played to fast,you walk and run faster.
    The next Problem the left Arm,at the Time i worked to make the Mesh to cloth...with no cloth it looks horribel on fighting ans so on(stratch the Model)
    And a very big Problem ist the HumanModel is not to found in the Asset but on the Picture...
    By the way we have make our one Rig,before the Model works not so correct with AnimationPacks that we use from Kubold...
     
    theANMATOR2b likes this.
  22. Pandur1982

    Pandur1982

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    so here a littel Video with Cloth on the left Arm and new rig and scale ,see him in movement and Riding :D

     
  23. snackzilla

    snackzilla

    Joined:
    Aug 17, 2014
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    Does this include any facial blendshapes? Wonderful looking model, by the way. Top quality work.
     
  24. NOT_Lonely

    NOT_Lonely

    Joined:
    Feb 2, 2013
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    428
    It's simply fantastic character! Keep it up!
     
  25. ephemeral-life

    ephemeral-life

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    I don't like that the creator is MIA. :(
    I bought the model for the human version and it's nowhere to be found.
     
    hopeful likes this.
  26. hopeful

    hopeful

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    I was looking for the human version too. It's a good looking model; I'm going to guess the lack of the human mesh (left arm) was an oversight. Or maybe I'm overlooking something myself, though I've been all through this asset looking for how to get the human left arm. ;)

    The model is also missing some faces around the shoulders, so you can see through pretty easily, esp. on the claw side. From underneath, it looks like some faces are missing from the jacket interior, too.
     
    ephemeral-life likes this.
  27. ephemeral-life

    ephemeral-life

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    That doesn't sound good... Looking at the video posted by Pandur1982 I can't see any missing faces so I assume they are small at least. Didn't inspect it very well since I didn't find any human version. I thought I'd wait for the creator to update the pack with the human version of the model, and hopefully (pun not intended) he will show up soon. He's still usable but I bought him for the human version.
     
  28. theANMATOR2b

    theANMATOR2b

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    He should be supporting his customers better - answering questions about the product.
    Hopefully he reemerges with answers about the content.
     
    ephemeral-life likes this.
  29. hopeful

    hopeful

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    Guys, he last posted on Monday. It's only Thursday. Give him a break.

    @Diba may not be getting forum notifications, or might be busy at his real job.
     
  30. Malbers

    Malbers

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    I wrote to him yesterday morning to his two e-mails and nothing :(, lets hope he is stuck at his job.
     
  31. Deleted User

    Deleted User

    Guest

    Hi guys,
    sorry I have been busy these days, this forum will be more active from now on by much better works due to your feedbacks with better rigs and more animations. I will be back soon, probably will have an update if this model too. For now Zahedi will respond to your technical questions here.
     
    Malbers and ephemeral-life like this.
  32. ephemeral-life

    ephemeral-life

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    Thanks for giving us this info. :)
     
  33. Rose-Remnant

    Rose-Remnant

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    Can you rig him with some animations, just walking and so forth?
     
  34. Deleted User

    Deleted User

    Guest

    Hi guys,

    The new upgrade of wolf man (human mode and shadow mode) is available now .
    and this picture my next Surprise ;)

    Regards,
     

    Attached Files:

    punk, ephemeral-life and Malbers like this.
  35. Rose-Remnant

    Rose-Remnant

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    question, when I do a build with this charecter the mesh textures on his arm break and dont load? how do I fix this?
    upload_2016-4-18_12-30-41.png
     
    Malbers likes this.
  36. Rose-Remnant

    Rose-Remnant

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    Ultimatly decided to remove the mesh and well check the scene out....
    Using the 3rd Person Template
     
    Pandur1982 and Malbers like this.
  37. Pandur1982

    Pandur1982

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    Looks good Draken Knight,send me a pn with your Emailaddy and i will help you with that Problem
     
  38. Rose-Remnant

    Rose-Remnant

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    Thanks Pan but I got it, any other issues will be sure to hit ya up
     
    Pandur1982 likes this.
  39. Rose-Remnant

    Rose-Remnant

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    Another note for anyone else using this model and a third person controller, add an area light to the camera or a spotlight, the model renders a bit dark. if you do that it will look like the above video I posted. Lighting is a must with this model
     
  40. Pandur1982

    Pandur1982

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    no Problem,use for the arm Cloth mesh - Clothes that looks mutch better ,see in my Video.I can send you a prefab from it.For the Lighting use the Volund Shader from Challenger ;)
     
  41. indyjo

    indyjo

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    Jun 9, 2016
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    Hey, it was already mentioned here that there is an update with the human and shadow form available. I see the textures, however I cannot find the models for these other forms. I just purchased the asset, it is great but would really like to use the human version. Is there some problem or am I just ovelooking something ? Thanks.
     
  42. Deleted User

    Deleted User

    Guest

    hi guys . i'm sorry my language is a little rusty.
    I am model and texture artist.I hired a specialist Unity for these problems .
    He is not available now but soon returns.
    This picture will help you,It might be useful to someone.
     

    Attached Files:

  43. indyjo

    indyjo

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    Thank you very much, I understand now, using the texture (material) of "normal form", copying the geometry of the right (normal form) arm (which also requires skinning to the existing rig). My artistic skills are a little out but I guess I could manage that. Nevertheless, I will also wait for the update, guess my work cannot match the work of an artist such as yourself. Keep up the great work.
     
  44. hopeful

    hopeful

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    I agree there ought to be a model that matches the texture where there are two normal arms in sleeves. A model with two normal arms is shown on the asset store page, so you would think that version would be in the package.

    As I mentioned months ago, there are also faces missing underneath the shoulder pieces, and from the character's backside, visible when looking from below.

    It would take the artist probably about an hour or less to fix these issues and re-submit.
     
  45. Rose-Remnant

    Rose-Remnant

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    Nov 14, 2012
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    messing around with a death runner map
     
    Malbers and Pandur1982 like this.
  46. mohebalMahdi

    mohebalMahdi

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    Jun 16, 2016
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    Thank you for taking your time for the review;
    New update coming as soon as it's finished, And it will be better for game after this update
    Thanks alot
     
    hopeful likes this.
  47. erenaydin

    erenaydin

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    Mar 1, 2011
    Posts:
    366
    Hi,
    I'm wondering the animations you have used in that video:

    I have the same model but unity's default humanoid animations looks weird on this model.
     
    mohebalMahdi likes this.
  48. Pandur1982

    Pandur1982

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    Jun 16, 2015
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    yes correct we have rigged by one self and use cloth :D
     
    mohebalMahdi likes this.
  49. mohebalMahdi

    mohebalMahdi

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    Please wait for the next update

    The problem will be resolved
    ;)
     
  50. erenaydin

    erenaydin

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    Thank you,
    Waiting excited :)
     
    mohebalMahdi likes this.
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