Hi, If you haven’t seen it yet, we released a Unity Game Designer playbook containing 100+ pages on game design. The playbook aims to inspire and instruct any game designer who wants to learn how to prototype, craft, and test gameplay in Unity, and it’s also helpful to those who have years of professional experience as it was written in collaboration with game designers from PUBG, Team 17 and our Unity colleagues who help studios and onboard team members into Unity. >> Download << Here are some of the topics it covers: Pitching your project, understanding your audience, career progression Getting started in Unity, Prefabs, Package Manager Using assets and tools from the Asset Store Creating gameplay, visual scripting, camera design, Cinemachine Animation curves, Particle System, Post-processing effects Sharing, playtesting, backing up projects We understand that not every section of the guide will appeal to every reader. Whether you read a few chapters or the complete guide, the intent is to welcome you to Unity and highlight the tools you can use to sharpen your creative focus, bring new skills and efficiency to your team, and build your portfolio. Additionally we started a series of blog posts around game design systems where we expand on some of the topics of the book: >> Systems that create ecosystems: Emergent game design Two more blog posts will follow in the coming months under the Technology category of the Unity Blog. You can also visit our website to discover more e-books and other learning content. If you have questions or suggestions about the e-book or blog content, please use this thread, and we will try to help and consider the feedback for the next content we create for game designers.