Highglights I'd say are the seamless playtime/edit time editing of tracks and timeline, those guys got it right! Also for anyone who animated cameras by hand, Adam is showcasing some really hard-to-get-right shots like at around 57 minutes: a transition from a nodal to a track - wow! Man your passion is contagious and I am sure we'll see tons of cool stuff coming out. I Didn't quite get how to activate a timeline from code but that made me want to add a Reservoir Dog character presentation to my game just for fun! Cherry on the cake we get to learn how to use a chroma scope, I never understood how! Question to the team: the wobbling you were getting when scrubbing through the ninja jump at play time, is that something inherent to how things work or do you plan on softening that up?