How are level design tasks being handled? Level design is my jam. I'm looking for opportunities to build my portfolio. Here's the last game I level designed for: Gravity Ace. Website: https://gravityace.com/ LinkedIn: https://www.linkedin.com/in/peterdoria/
(1.) The arrival card says that there will be tutorial dialogue boxes. Maybe try to design a game without them? I think it'd be better if the game flow would feel natural, and I believe dialogue boxes just distract you from the game. I like how Half-Life games do the tutorials, their game flow feels very natural!
I don’t quite know yet how the scene stuff works I was just going to use the scene at the beginning Hi I like your opinion I was thinking Mabel it could be tasks and it tells you what to do in the top right corner or the top middle