hey i just thought i would post something i noticed with the standard shader which is really annoying, im not a shader expert though myself. so when using the height map with an AO map i notice that the AO does not stick/wrap with the change in height. so the AO will stay at its default position creating a very strange effect where the maps no longer sync up. i can post pictures if its a bit confusing to what i mean, minds gone blank today. also i would like to see an extra value to increase the brightness of the spec map and gloss map to create a shinier look during runtime.