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The same material but still more drawcall, Please help me!

Discussion in 'Editor & General Support' started by TungNguyenLe, Oct 30, 2014.

  1. TungNguyenLe

    TungNguyenLe

    Joined:
    Jan 14, 2013
    Posts:
    7
    I have a model with ten parts, all in a atlas texture and share one material.
    I guess there is one Drawcall, but in fact I get 8 Drawcall.
    Can someone help me, How I can reduce Drawcall.
     
  2. fffMalzbier

    fffMalzbier

    Joined:
    Jun 14, 2011
    Posts:
    3,276
    You need to have static batching (or dynamic batching for small moving parts) in order to have the drawcalls batched together as one.
    Static batching is only available in Unity Pro
    More information about batching you can find here:
    http://docs.unity3d.com/Manual/DrawCallBatching.html
     
  3. Aurore

    Aurore

    Director of Real-Time Learning

    Joined:
    Aug 1, 2012
    Posts:
    3,106