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The Rocket Propelled Chainsaw - RPC

Discussion in 'Assets and Asset Store' started by LightSource, Mar 19, 2013.

?

How much would you pay for this?

  1. NOTHING. MWAHAHAHA

    50.0%
  2. I would take it free

    0 vote(s)
    0.0%
  3. I would buy it for 1.00$

    33.3%
  4. I would buy it for 5.00$

    0 vote(s)
    0.0%
  5. I would buy it for 10.00$

    0 vote(s)
    0.0%
  6. I would buy it for more then listed

    16.7%
  1. LightSource

    LightSource

    Joined:
    Sep 29, 2012
    Posts:
    250
    [ Closed for polycount excess. ]

    Edit: SECOND TRY!

    The Rocket Propelled Chainsaw or RPC is a model which I had taken down for a high polycount, but what I am putting back up for a second try, with more information this time. Honestly, I think every game should have one of these.

    TO KNOW:

    The mesh DID splice on export so it left more triangles then what was on the original object and some open vertexes. But it is made to be a projectile after all, so you wont see that, as it is obscured anyway. This model is not previously animated.

    POLYS:

    Verts: 88,000
    Faces: 41,000
    Edges: 130,000
    UV's: 140,000

    TEXTURES:

    It comes fully textured, with a reflective cube map on one side. These are all exporting flawlessly onto the object.


    Model (With Lighting):

    View attachment 47496

    Model (Without Lighting):

    View attachment 47497

    Wireframe:

    View attachment 47498

    CONCEPT:

    View attachment 47500
     
    Last edited: Mar 20, 2013
  2. RobbyMill

    RobbyMill

    Joined:
    Mar 16, 2013
    Posts:
    10
    Whats the poly count?
     
  3. LightSource

    LightSource

    Joined:
    Sep 29, 2012
    Posts:
    250
    8800 Verts
    4100 Faces
     
    Last edited: Jul 11, 2014
  4. LightSource

    LightSource

    Joined:
    Sep 29, 2012
    Posts:
    250
    Okay, I got a nothing vote. Poly count to high? Should I stop this now?
     
  5. Schlumpfsack

    Schlumpfsack

    Joined:
    May 30, 2010
    Posts:
    607
    yep...polycount way too high
     
  6. LightSource

    LightSource

    Joined:
    Sep 29, 2012
    Posts:
    250
    Alright, thanks for telling me honestly. I'll take it down.
     
  7. kalamona

    kalamona

    Joined:
    Aug 16, 2011
    Posts:
    725
    It is not only the poly count, it is a very specialized model, and not much detail can be seen in the render. No wireframe, no info on how it was UV-ed, what textures are used, animated or not, and a small res dark picture.

    Half of the selling is being very clear what the buyer can expect, as he has no means of trying it before buying.
     
  8. LightSource

    LightSource

    Joined:
    Sep 29, 2012
    Posts:
    250
    Thanks for the added info, next time I will try to make a cleaner model and diplay much more information.

    I did add a download link, but no one looked at it.
     
  9. Aiursrage2k

    Aiursrage2k

    Joined:
    Nov 1, 2009
    Posts:
    4,791
    I would buy that for a dollar.
     
  10. LightSource

    LightSource

    Joined:
    Sep 29, 2012
    Posts:
    250
    Okay, I'll try again.
     
  11. Psyckosama

    Psyckosama

    Joined:
    Mar 20, 2013
    Posts:
    88
    You really need to simplify the mesh. If I'm not mistaken, Unity has a 64k max vert limit.
     
  12. phex

    phex

    Joined:
    Mar 16, 2010
    Posts:
    725
    This isn´t a game ready model, way too much polygons/triangles.

    You need to rebuild this with a max polycount of 2000 triangles in mind.
    A few more, a few less - doesn´t matters. Don´t use smooth dividers oder
    hypernurbs on it.

    Anyway, i don´t think that this will be a good selling asset. It´s too special,
    too unique - No one really needs this. OK, maybe a handfull of people... :)

    Oh, and use the texture for details, do not model them. This will keep your
    polycount lower. Nice model, but only for a render - not for a game.
     
    Last edited: Mar 20, 2013
  13. LightSource

    LightSource

    Joined:
    Sep 29, 2012
    Posts:
    250
    Well I only thought it would have been a fun extra... oh well, I suppose your right. Thanks for all the feedback! It wont be be going on the asset store.