Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. Voting for the Unity Awards are OPEN! We’re looking to celebrate creators across games, industry, film, and many more categories. Cast your vote now for all categories
    Dismiss Notice
  3. Dismiss Notice

"The Right Way" to use Unity, aka "Performance by Default, for now!"

Discussion in 'Scripting' started by Deeeds, Aug 21, 2018.

  1. Deeeds

    Deeeds

    Joined:
    Mar 15, 2018
    Posts:
    739
    Is there a guide to using Unity in its current state, akin to what the future holds with regards "Performance by Default" in the eventual ECS version of Unity?

    In other words, somewhere to learn the 'right' ways to use Unity, wherein performance and efficiency is optimal.

    In other, other words:

    If playing to strengths of existing Unity, how is a project best architected?
     
    Last edited: Aug 21, 2018
  2. FlashMuller

    FlashMuller

    Joined:
    Sep 25, 2013
    Posts:
    449
  3. Deeeds

    Deeeds

    Joined:
    Mar 15, 2018
    Posts:
    739
    YES!

    And no...

    I want something that says:

    "here's the best way to consider architecting your game, for performance and efficiency (meaning mobile)"

    From the perspective of loading screen to levels, and then on down to objects in levels.

    But primary at the level level of consideration.
     
  4. Fido789

    Fido789

    Joined:
    Feb 26, 2013
    Posts:
    343
    At this moment the best resource for ECS is ECS forum. Plus all the videos where Unity employes talk about it.

    The easier way is to wait for ECS to be more mature and this all will be documented.
     
  5. Deeeds

    Deeeds

    Joined:
    Mar 15, 2018
    Posts:
    739
    I specifically don't want ECS stuff, I'm trying to consider Unity, as it is now, not as it will be.