Hi, non programmer here ( artist) I have built a 3d space station, and part of the station should be constantly rotating. I was curious about the right way to achieve this, and taking a step back, if my understanding is correct of proper set up, 1. Is this done In unity, or animated in 3D ( maya) and baked into the .fbx? 2. If it's done easily enough in unity, is it correct to assume my 1 large .fbx. space station should actually be at least 2 pieces, the static part, and the part that will rotate? Or is there a way to group a single .fbx into different parts? 3. I'm guessing there's a smarter procedural or node based way to ensure infinite rotation, rather than animating 0-360 and setting it to loop? Or is this a good solution? If this has been answered before ( probably) and you know where, even just directing me to the answer would be very helpful, but i'd appreciate any ideas. Many thanks!