Hi guys, I'll try to summarize several questions regarding the time-seek in one post, in order not to spam the forum: 1. What would be the recommended way to set time with 'VideoPlayer.time'-property? I mean, if the video is playing, should it be paused before setting time and then resumed, or not? Should VideoPlayer.Prepare() be called after setting the new time? If yes, should the preparation be awaited before resuming the video or setting a new time? Should Prepare() be used at all, and what happens if the time is changed in the meanwhile? 2. Because our video-playing project must work on several platforms, I regularly test the VideoPlayer-component updates (my latest checks were with Unity v5.6.1 though). Setting video time on iOS and MacOSX has no tangible issues, but changing time on Android and Windows (incl. UWP) almost always caused video and audio to unsync. Is this an issue of the VideoPlayer, or is it related to some specifics of the AudioSource-component? What would be the way to work around this issue? 3. I noticed that sometimes on Windows and Android, when I change the time, both video and audio may remain blocked. The VideoPlayer.time (and frame numer) continues to change, but the frame displayed remains the same and the audio is silent. The video looks like frozen. Any ideas how to work around this case? By the way, thank you for the great component! Just don't stop its development and bug-fixing.