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The Raspberry Pi 2 can support limited Unity WebGL

Discussion in 'Web' started by cl9-2, Mar 1, 2016.

  1. cl9-2

    cl9-2

    Joined:
    May 31, 2013
    Posts:
    417
    (FYI: The Raspberry Pi 3 is now available for $35 USD, and has a 64-bit 1.2GHz quad core processor, with other goodies (baked-in Bluetooth and Wifi), and there reports of 10x performance over Raspberry Pi 2)

    Using the latest Raspbian OS (based on Debian Jessie) which includes experimental desktop OpenGL drivers, and a binary build of Chromium Browser 47, I was able to get an older Unity WebGL scene working on the RPi 2, although with a number of major limitations:
    • Slow start-up time and scene performance (although there was a slight improvement over time)
    • Rendering issues - skybox not appearing properly, texture artifacts
    • WebGL memory usage was limited to 128mb to prevent system from crashing
    • WebGL canvas was restricted to 800x400
    The vehicle physics appeared to work quite well (limited to one vehicle) and the particle system also appeared to worked properly.

    Screenshot:
     
  2. zisosak

    zisosak

    Joined:
    Mar 6, 2017
    Posts:
    1
    How you did it, for says that my browser not support webGL ?