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The Quantum Principle (sci-fi rts/rpg in space)

Discussion in 'Works In Progress - Archive' started by Dottim, Jan 3, 2014.

  1. Dottim

    Dottim

    Joined:
    Nov 8, 2013
    Posts:
    34
    Hello!

    My name is Tim and I'm making a sci-fi rts/rpg game set in space called 'The Quantum Principle' (http://thequantumprinciple.com)

    I put my game on Steam Greenlight as a concept, if you want to take a look go here: http://steamcommunity.com/sharedfiles/filedetails/?id=235285518

    DESCRIPTION
    The Quantum Principle is a topdown rts/rpg hybrid set in space.
    It features action packed gameplay and many ideas that are found in the 4x genre (explore, expand, exploit, exterminate) are found in TQP as well.

    During the game, you will meet many factions, some of which you'll fight, others you'll help.

    The game is event and story driven, the ai story generator will look at how you play and at your hidden karma score and activate new events and story arcs accordingly...

    FEATURES
    newton based physics model
    a huge and ever changing solar system to play in
    event and story driven game advancement
    level your ship by fighting, discovering, questing …
    upgrade your ship with lots of weapons and systems, that you can unlock each time you level up
    hire and build wingmen, ranging from small drones to fighters and mercenaries
    take care of your economy and industry
    develop your planet and claim other planets by building large stations in orbit
    ...

    latest youtube movie:
    http://youtu.be/dfms0ip93i8

    lastest screens:
    http://i.imgur.com/SRAgDBP.jpg
    http://i.imgur.com/3sbdGJd.jpg
    http://i.imgur.com/09YBZ9Y.jpg
    http://i.imgur.com/aNwyRbP.jpg

    more screens:
    scanning a planet: http://i.imgur.com/VOS2ICd.png
    scanning a planet: http://i.imgur.com/4Jr50Sh.png
    planetary discovery: http://i.imgur.com/h7skb8p.png
    resource asteroid found!: http://i.imgur.com/1oBJgI2.png
    resource asteroid destroyed, debris and ore flying everywhere: http://i.imgur.com/DmsafAN.png
    nebula generator added: http://i.imgur.com/D96QDub.png

    thank you!
    - Tim
     
    Last edited: Mar 13, 2014
  2. peanutt

    peanutt

    Joined:
    Nov 3, 2009
    Posts:
    28
    Sounds really interesting. The type of game id play for sure.
    Sent you a PM too.

    Adam
     
  3. sgtkoolaid

    sgtkoolaid

    Joined:
    May 11, 2010
    Posts:
    897
    pretty snazzy. me likey!
     
  4. creativemindsexcel

    creativemindsexcel

    Joined:
    Dec 31, 2013
    Posts:
    12
    I like it, (I love the planet management part) but I kinda don't like the researching part. It doesn't feel 'sci-fiy' to me. Technology advancements would work up my ally, but the same o' leveling up system is just mleh for me. But who knows? Other people might see differently.
     
  5. Dottim

    Dottim

    Joined:
    Nov 8, 2013
    Posts:
    34
    thank you :)

    how would you handle research or levelling? it's still pre-alpha so nothing is set in stone, and I'm definitely open to suggestions :)
     
  6. Dottim

    Dottim

    Joined:
    Nov 8, 2013
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    I've uploaded a first ingame movie, showing some action, of the current (5 January 2014) pre-alpha version the game.

    http://youtu.be/9-0sr1QDGfE
     
  7. GeneBox

    GeneBox

    Joined:
    Nov 15, 2012
    Posts:
    480
    Very cool, it's definitely something I'd play.
     
  8. Dottim

    Dottim

    Joined:
    Nov 8, 2013
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    thanks :) glad to hear that!

    I'm currently recreating the play environment into an active solar system, with planets orbiting a central sun, comets shooting off in the background etc.
    the game feels much more alive now than before, further plans include scanning planets or moons for life, artifacts, remnant of civilizations, resources etc. and then building a station or sending a probe in orbit

    I hope in the future that people have as much fun playing my game as I am having creating it :)
     
  9. georetro

    georetro

    Joined:
    Jan 18, 2013
    Posts:
    218
    This is absolutely amazing. I love the concept and the game footage. Will we be able to take over other planets? And if so, will a ton of enemies basically spawn by the planet and you have to kill everyone in order to get the planet.

    Good luck and I wish you all the best for 2014 :) I hope everything goes as planned!
     
  10. Dottim

    Dottim

    Joined:
    Nov 8, 2013
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    there will be one or two enemy controlled planets (or moons), the idea is that most planets won't support life like in a real solar system, but planets can 'owned' so to speak when you build a mining station, or a military station in orbit, but I'm not entirely sure how I'll do it yet

    and thanks ;) best wishes for 2014 for you too!!
     
  11. Dottim

    Dottim

    Joined:
    Nov 8, 2013
    Posts:
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    another update on the game's progress:

    A while ago I started on the code for sensor drones and the scanning of planets for resources and interesting features (like life, artifacts, etc…) and last night I finished that part of the code.

    When the player discovers a new planet in the solar system he or she can select it and a small pop up window will activate in the top right corner with the name of the planet and the option to launch a drone and not much in the way of information.

    If the player has 25 ore to spare, they can press the 'launch sensor drone' button, and once the drone reaches scanning distance to the planet, it will start scanning, and after a while the amount of resources the planet has will show up.
    When the scanning is complete the drone will deactivate and implode.

    Next think I'll do is add a random feature generator to each planet (these will also be discovered after a scan), and after that I'll start working on the option to build stations in orbit of planets the player scanned (military, civilian and mining stations). I might make certain features on the planets require certain orbital stations or maybe a bit of research before they can be used or exploited …

    I finally made a logo for the game!!! I had been thinking about what I wanted it to look like, and I always had a sword and a planet in mind, since that's what the game is about after all. So I designed a sci-fi type of sword that would fit a space knight well in my opinion. I made a little planet swoosh symbol ... and voila! A logo is born!

    here's the logo
    http://i.imgur.com/ichQ6Nw.jpg

    if you want to help out a bit feel free to like my facebook page for TQP
     
    Last edited: Feb 13, 2014
  12. Dottim

    Dottim

    Joined:
    Nov 8, 2013
    Posts:
    34
    Another update!

    - planetary anomaly generator is in and works, scan planets and discover a smugglers den or an abandoned colony on the surface, or accidentally activate a homing beacon causing an ancient alien menace to awaken and warp to your solar system …
    - orbital development (wip) build stations in orbit to gain bonuses, defenses, resources, …
    - new player ship and drones added

    here are some screens:

     
  13. jin76

    jin76

    Joined:
    Mar 4, 2010
    Posts:
    364
    i really like the feel of the game. Your space is built very nicely it feels so vast.
     
  14. fivearchers

    fivearchers

    Joined:
    Apr 17, 2009
    Posts:
    716
    Is is looking very cool, I like the idea and the graphics!
     
  15. Dottim

    Dottim

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    Nov 8, 2013
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    jin76 fivearchers : thank you for your comments! :)
     
  16. Dottim

    Dottim

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    Nov 8, 2013
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    update:
    I've been working hard on improving the ai, especially the movement and reactions of enemy ships. I've made a new ai template and all enemies in the game can now move and fly and strafe in exactly the same way as the player does. It's really exciting seeing an enemy strafe away from incoming bullets :)

    What else have I been doing?
    I've almost finished up the planetary feature generator.
    As you might have seen on the front page I've changed the player ship and the drones.
    I've been working hard on the orbital development options (I've got 3 stations almost ready for the player to build in orbit)
    And many other things, like creating new enemies, improving missile ai, creating fun special weapons for unique enemy ships, etc.

    here are some action screens:
    http://imgur.com/gallery/09YBZ9Y
    http://i.imgur.com/aNwyRbP.jpg
     
  17. Dottim

    Dottim

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    Nov 8, 2013
    Posts:
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    I've uploaded a new movie showing an orbital station with its defenders and combat vs an ancient enemy!
    http://youtu.be/dfms0ip93i8
     
  18. Micha-Stettler

    Micha-Stettler

    Joined:
    Jun 11, 2009
    Posts:
    167
    Looks Great!
    I love the atmosphere shader of the planet in the background.
     
  19. Dottim

    Dottim

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    thanks a lot! :) love your game too by the way!
     
  20. Dottim

    Dottim

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  21. Dottim

    Dottim

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  22. Dottim

    Dottim

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    I made 2 new movies, showing some action and more, let me know what you think!

    A quick look at the Collectors (Pre-alpha version, dated: 14 April 2014)
    http://youtu.be/71-jPh1eTSY

    Fighting pirates (Pre-alpha version, dated: 14 April 2014)
    http://youtu.be/9ZDRT8A9xUs
     
  23. Dottim

    Dottim

    Joined:
    Nov 8, 2013
    Posts:
    34
    The Quantum Principle v0.001a:
    The first public alpha version is ready and available for download!

    After many months of working hard and trying to create a memorable and fun (and hopefully addictive) game, Quantum Game Studio is proud to present the first alpha version of The Quantum Principle!

    These last couple of days (weeks) I have been hunting and squashing bugs like crazy. Finally I have a stable release ready and I am very, VERY, proud to present to you: version 0.001a of TQP.

    The kind and generous people that pre-ordered should have gotten the download information in their emails by now. I hope you are having a great time playing the game!

    Of course this being the first alpha version of the game, it is far from complete!
    -What's missing is:
    - The research system, currently everything can be built with the only restriction being resources and credits and nothing (except through skill points) can be upgraded, this will be added in a future version.
    - The story itself is also largely (or completely missing), this too will be added at a later stage in the games development.
    - The save function is something I am still working on and I will try to add it in as soon as possible.
    - The skill trees that are in right now, work perfectly, but might need to be balanced, expect to have at least 3 extra trees before the beta starts.
    - Balancing in general needs to be looked at definitely, the game is quite hard, I already did some balancing on my own, but your input will be greatly appreciated.
    - .…

    I'm happy with the progress I've made and I hope those of you that are playing the game are having a great time!