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The proper, OOTB workflow for LODed skeletal meshes

Discussion in 'Formats & External Tools' started by theazz, Mar 30, 2021.

  1. theazz

    theazz

    Joined:
    Oct 20, 2013
    Posts:
    60
    Hey

    Can't seem to find THE official / best way to do LOD of character that includes removing some joints on subsequent LODs, and how to run the multiple skeletons using just a single animator / the most performant way for this.

    cheers