Search Unity

The Problem of Player passes through walls

Discussion in 'Physics' started by michaeltung, Jun 10, 2018.

  1. michaeltung

    michaeltung

    Joined:
    Aug 9, 2017
    Posts:
    24
    Last edited: Jun 10, 2018
  2. AlanMattano

    AlanMattano

    Joined:
    Aug 22, 2013
    Posts:
    1,501
    You are moving so fast that the wall is not detected. So you need to make the static wall thicker. If this is not possible, you have several more options but keep in mind that includes a performance cost. You can increase the physics update time step. Another option is to change the collision type to Continues Dynamic and the Interpolation to Extrapolate. Look into the Rigidbody Documentation.
    Go to your avatar game object, search for the rigid body component and in the inspector look for the variables "interpolation" and Collision Detection.
    For the timestep go to Edite> Player setting> Time> Fixed TimeStep and make it smaller.
     
    seruh, Areej14 and ZoraMikau like this.
  3. swastika_pallai

    swastika_pallai

    Joined:
    Oct 2, 2020
    Posts:
    1
    you can either create a cube and place it half inside and outside the wall, and make sure to uncheck the Mesh Renderer option. Add colliders to the cube.
    Also, I saw in the video that when the player collides with the wall, it produces a jittery movement, try shifting the player movement code to FixedUpdate (just giving an advice.)
     
    BasitAtFinz likes this.
  4. MelvMay

    MelvMay

    Unity Technologies

    Joined:
    May 24, 2013
    Posts:
    11,500
    Whilst it's great to offer advice, it's also worth noting the dates of threads. This one is years old.