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The problem of NavMesh and NavMeshObstacle in Unity 4.6

Discussion in 'Navigation' started by C0MPLETE, Apr 23, 2015.

  1. C0MPLETE

    C0MPLETE

    Joined:
    Apr 6, 2015
    Posts:
    5
    Hi, everyone.
    I got a problem of NavMesh and NavMeshObstacle in Unity 4.6

    I made NavMesh likes below.
    Untitled-0.png

    And I put a GameObject attached BoxCollider and NavMeshObstacle.
    The property 'Carve' in NavMeshObstacle is checked.
    So the part of NavMesh is removed. It is not a problem.
    Untitled-1.png Untitled-3.png

    But in Unity 4.6, when I disabled or moved top the GameObject, the part isn't repaired.
    So a character attached a component 'NavMeshAgent' can't go left to right.
    On the other hand, in Unity 4.5, the GameObject is repaired.
    Untitled-4.png

    This is the problem in Unity 4.6. It doesn't occurred under Unity 4.6. (I use Unity 4.6.3 f1 and 4.6.4 p3)
    When I tested it in Unity 4.5.5, it doesn't occurred.
    But I don't know this is a bug in Unity 4.6. If this is a bug, I'll send a bug report.

    Thanks!
     

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