I just read the blog post at https://blogs.unity3d.com/2018/10/10/2018-3-terrain-update-getting-started/ Amazing work and information! However, One thing I'm curious about, is technically two questions I apologize. Question 1: Is there a built in way to handle height information for textures? So we can like, protrude rocks on surfaces, etc. (Parallax/Tessellation, etc.) Question 2: If not, will this be made in a way that we can modify the shader to put this? Or is it some hard coded shader that we can't modify? Thanks.