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The most Insane AAA Game made in Unity has arrived in Closed Alpha

Discussion in 'General Discussion' started by WalkingDead, Dec 29, 2016.

  1. WalkingDead

    WalkingDead

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    We must be looking at 2 entirely different games.

    I don't get the impression this is PS3 era the very detailed guns alone is anything but PS3
     
  2. WalkingDead

    WalkingDead

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    Does this look PS3? I don't think so would love to see a game on PS3 that looks this good and is this size or heck any game for that matter

    I agree the lightning isn't all that good but thats a Unity thing, UE4 would have been far better there is no doubt about that.I think this is quite impressive considering the low requirements the main focus of this game is realism, large open world map size with lots of Russian style industrial complex and a large player base

     
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  3. TheAlmightyPixel

    TheAlmightyPixel

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    Crysis 3 (and Crysis 2)



    Battlefield 4 (pretty much all the battlefield games except 1)



    COD: AW

     
  4. WalkingDead

    WalkingDead

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    Another one, yeah PS3 ear sure right... :rolleyes::rolleyes::rolleyes::rolleyes:

    Actually I believe you!!! This is PS3 at -1 FPS after 2 days of loading time.

     
    Last edited by a moderator: Dec 30, 2016
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  5. goat

    goat

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    Games looks god but it is just Wolfenstein 2016.

    Sanctions? Well, Obama and US, Russia, China and so on should try simply shutting their mouths and stop eagerly selling/trading weapons to any national entity with enough wanted natural resources that they trade for US, Russian, and Chinese weapons. US & Russia both are being played for fools by a few rich oil sheiks. Duh dudah dudah.

    Also, US should stop trying to dictate to the world's countries how they may enforce their own borders and customs laws when they won't even make the proper effort to enforce their own.
     
  6. WalkingDead

    WalkingDead

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    I have seen some dishonest posts in my lifetime but wow this is really dishonest. These are clearly PC Screenshots.

    Infact the PS3 was 720p for all these games you posted here. And to top it off whatever games they created for consoles almost always ran at 24 FPS and up. Which isn't even remotely the same thing as comparing it to a real PC game running at 60 FPS. You are saying a PS3 could run Tarkov which is quite possibly the most ridiculous thing I have ever read. This game takes advantage of more than 2GB VRAM and 12GB system RAM a PS3 isn't remotely close

    Crysis 1 is still to this day one of the most demanding games to run, it had always looked next gen. It wasn't until the GTX 980 TI that we could finally answer the ultimate question

    Can a single GPU finally run Crysis 1 on max? and the answer was yes on the 980 TI

    If Valve created Half Life 3 tomorrow it would have no hope of looking anywhere near as good as 2007 Crysis 1
     
    Last edited by a moderator: Dec 30, 2016
  7. MV10

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  8. Ryiah

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    Unmodded Skyrim uses approximately one gigabyte of system memory on my computer. Yet it's able to run just fine on a device that has only 512MB for both system and graphical memory. Just because the game has steep requirements on a PC doesn't mean it cannot be made to run on the much weaker consoles.
     
  9. TheAlmightyPixel

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    I guess I should've worded myself better in my first post. When I said PS3 era, I meant the time when the PS3 and the XBOX 360 were the 'current generation' consoles. I was never talking about the PS3 specifically. All the games I posted were made during that time. Some of the screenshots may be PC screenies, but again, I was never talking about the PS3.

    Umm, no I'm not. I said that there are games from the PS3 times that look way better than Tarkov.

    Why are you saying it like that's a good thing? 12GB of RAM? That's just awful optimisation. I'm guessing that would bottleneck half the modern PCs that tried running the game.

    Also, how can you be 100% positive about what you are showing us isn't a bunch of pre-rendered screenshots?

    And also, why are you being so defensive of Tarkov? One might think you are one of the devs of the game ;)
     
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  10. Ryiah

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    Gamers have a tendency to be overzealous when they are hyped up for a game. Just look at No Man's Sky for an example of people becoming overly hyped for a game that didn't actually exist except in their own minds and the words of someone who never had any training in PR.

    By the way I just remembered we had a discussion on this game almost exactly one year ago. :p

    https://forum.unity3d.com/threads/escape-from-tarkov-a-unity5-game.376263/
     
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  11. neginfinity

    neginfinity

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    Yes. Lighting looks very old school. It looks PS3.



    Either way, dude, are you going to waste time violently defending a game you didn't ever make?
    After all it looks like another generic shooter to me.
     
  12. daisySa

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    The game looks great, but I think the jury’s out until someone actually plays it.

    For example, the AI is never demonstrated - we just see a guy pop out, be shot, and drop to his death. The video then immediately transitions to another scene.

    Admittedly, I only skimmed the video, so I may have missed this somewhere.
     
  13. neginfinity

    neginfinity

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    Alright. Checked out the video.

    In the video stream there are quite a lot of situations where the game obviously uses non-pbr lighting. Basically, think about Skyrim or Skyrim-Special Edition level visuals (prebaked lighting, etc).

    This screenshot reminds me of Fallout 4 at best, and Fallout 4 was not exactly praised for visual quality, it was criticized for using aging visuals.

    Locations are generic warehouses, which were done before. (Stalker, for example). In comparison, this battlefield screen have structures that instantly capture my attention.
    Also, apparently it is supposed to be multiplayer game without single player component.

    Basically, the game does not promise I'd find interesting, and does not provide visuals I find impressive (then again the last game that managed to impress me with visuals was witcher 3).

    Good luck to the devs, of course, and someone will definitely play this, but this is definitely not an "AAA with Insane Quality".
     
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  14. Peter77

    Peter77

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    According to this video, it does seem to have a single player mode. It's about 56 seconds in the video when he talks a little about single player.
     
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  15. N1warhead

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    I think the thing you aren't getting, is you do understand that yes view distance can in fact kill performance in a heart beat. BUT, if you know the tricks of the trade, you can have CoD Graphics in a map the size of our real planet if you know what you're doing. Well it's not really about if you know what you're doing, that's only a piece of the puzzle. The biggest piece is time.

    So no, map size doesn't determine quality, I mean it sure used to - 20 years ago. But now days, we have all sorts of technologies that have opened the world to new potentials that weren't possible before, or if they were - nobody knew how to do it or didn't find it useful at the time.

    Again - this comes down to tricks of the trade. GTA V used a lot of them tricks, there is some interesting docs online on ways they optimized the map. Really useful info.
     
  16. Ryiah

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  17. N1warhead

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  18. neginfinity

    neginfinity

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    Well, I scanned through the video looking at visuals, instead to reading every word with utmost attention, so I jumped over 56 second mark.

    Basically, to me it looks very bland. There were way too many "modern fps" games, and it looks like one more of them.

    So, no matter how many arguments someone would throw at me, it simply won't matter. It doesn't click for me and doesn't look interesting.
     
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  19. WalkingDead

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    The reason the lighting looks bad is because its a Unity limitation.

    Unreal Engine 4 has a lot of high tech features for lighting.
     
  20. WalkingDead

    WalkingDead

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    Not sure who would still buy Single Player games these days. An AI gets stale and boring quick and it could never be the same as shooting a real person. On hard an AI basically uses cheats, if you get a kill in this game its the same as killing someone with a gun in real life and that is pretty much what the appeal is, it is realism.

    Escape from Tarkov was designed to be a STALKER replacement with the features of DayZ it has accomplished what DayZ can only dream off. And this team is way smaller than Bohemia who has US military contracts.

    Its graphics come close to Tom Clancy The Division and the details on the weapons are better.

    Would I wish it was made in UE4? sure but Unity is what the devs are using. On UE4 the lighting would have look way better thats for sure. But the requirements are much lower on Unity to ensure a big online playerbase every Russian online game is like this.

    From World of Tanks to World of Warships as far as I can see especially given the size of the game its top notch for a Unity Game. If they used UE4 the requirements would have been much higher and a low online playerbase in a game like this is a no no

    As for not clicking for you I have no idea what kind of games you play, but I am interested in Tarkov largely because it operates like a Military Survival Simulator. The guns take skills to use, its like real life bullets are slow and guns jam its real life in everyway.

    Shooting a gun on COD does not feel rewarding because its so fake but getting a kill in a game like Tarkov or Arma 3 feels highly rewarding because you know you are essentially shooting a real gun.
     
    Last edited by a moderator: Dec 31, 2016
  21. WalkingDead

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    BTW I am interested in seeing a better looking Unity game than this, anybody has a link?

    I want to see what else is there made with Unity that looks better than this.
     
  22. neginfinity

    neginfinity

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    And?

    I still think it is not quite in AAA category, and I still don't find it interesting. Never got into stalker/dayz, because setting in those games was boring for me.

    Metro: Last Light, You're Empty, well, maybe Left 4 Dead, Painkiller series, Red Faction series, heck, even Doom 3 - those provided interesting backdrops.

    -------

    Basically you're trying to present arguments that are non-factors for other people (map size, similarity to bohemia, team size, etc). If someone isn't interested/impressed in the first place, you'll have a VERY hard time getting them interested by arguing with them.

    For example, I care mostly about style, aesthetics, settings and story. This game offers nothing in this department, as far s I can tell. So by arguing with me about map size of all things, you can't exactly make me feel awe(or whatever) about this title.
     
  23. Ryiah

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    Funny. It's amazing how quickly the pro-Unity points of this thread completely reversed when people started pointing out weaknesses in your favorite game. It was never about the engine that much is clear. You just want to sing the praises of this game to everyone. Next time I recommend an actual gamer community where they won't dissect the game for fun. :p
     
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  24. WalkingDead

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    I clearly pointed out Unity has smaller requirements and that is part of the reason this game was made using Unity because smaller online playerbase is a no no.

    You said the lighting sucks, I explained why the lighting sucks its because its a Unity Game. And for that reason I wish it was made in UE4 but if it did the playerbase might suck and defeat the whole purpose of this game.

    if I cared that much about graphics I would just play The Division. I am interested in Tarkov because it is essentially a real life military simulator. So I seriously don't see the point these are the only types of games I play outside of Killer Instinct and Mortal Kombat XL

    The whole point about the thread was to showcase how good a game can look on unity while having very low requirements, I am still waiting for a youtube link to a better looking game made in Unity than Tarkov still waiting.
     
  25. WalkingDead

    WalkingDead

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    But those are single player games and their online flat out sucks they are Arcade Games not Military Simulators.

    The point of Tarkov is shooting a real gun. They put more effort into weapons than anything else in the game whats not to like about that? and a setting based on a old soviet style abandoned world.
     
  26. Ryiah

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    Differences between Unity and Unreal 4 running identical graphical effects are not as big as you seem to believe. Choosing one engine over another won't magically make a game require 4GB as opposed to 8GB or 8GB as opposed to 16GB.
     
  27. WalkingDead

    WalkingDead

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    There is a big difference in lighting and reflections.

    BTW do you have a link to a better looking Unity game than Tarkov?
     
  28. Ryiah

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    Explain the difference(s).

    https://madewith.unity.com/en/games/pamela
     
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  29. neginfinity

    neginfinity

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    While unity editor has smaller system requirements, final title may end up being quite sluggish depending on what you're doing. For example, Wasteland 2 and IIRC Pillars of Eternity are known for long loading times.
    IIRC UE4 has better networking support out of the box as well, but I might be wrong about it.

    As far as visuals go, I find things like ABZU much more impressive
    abzu-1.jpg abzu-2.jpg

    So, I agree with @Ryiah, if you want people to sing praises, try a gaming community instead.
     
  30. Ryiah

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    I don't know if it's necessarily better but it is definitely one of the easiest networking solutions to use. Last time I went through the tutorial it was six videos lasting about five to ten minutes each. It was absurdly easy.
     
  31. WalkingDead

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  32. N1warhead

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    @Ryiah If I am correct, Unity now has the GGX Lighting Model right? So if that's the case, it may no tbe 100% the same, but very very darn close, wiggle room for either better or worse.


    I mean yeah, it takes more work to get the best of the best out of Unity, but most of it comes down to talent and attention to detail. In truth not many of the Unity Developers releasing stuff aren't hard core devs who do it for a living like me. Most are the average joe releasing clones and wondering why they don't strike it rich.

    As Elon Musk says "What's the differences between really believing in your ideals and sticking to them, vs pursuing some unrealistic dream that doesn't actually have no merit".
     
  33. WalkingDead

    WalkingDead

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    When did I ask anybody to sing praises, you just want to convince yourself of that. The point of the thread was to show a AAA looking game in Unity.

    As a gamer I would prefer it was made in UE4 because most games in UE4 just flat out looks much better from shadows to lighting etc. It is not, but that doesn't mean its a big issue it may prove to be more beneficial since it will have a bigger playerbase.
     
  34. neginfinity

    neginfinity

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    Doesn't. LPV is experimental, disabled by default, and is hard to get working. In 4.12 indirect emissive lighting didn't bounce. Not sure if they ever fixed it.

    On other hand, unity did not have support for translucent surfaces on lightmapping, and always had trouble making dynamic object cast shadows from baked lights. There were experimental builds that tried to have a stab at that issue, but I don't know if theyr'e included into official build or not.

    UE4 also had much easier time handling HUGE number of objects compared to unity, but unity's occlusion culling had some advantages that reduced flickering (once again, haven't watched UE4 for some time, maybe they've addressed that).

    Basically, each engine has set of advantages and disadvantages and there's no clearly superior engine. So, if you think that switching to UE4 or Unity would make your game cooler, you're deeply mistaken.
     
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  35. Peter77

    Peter77

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    That would be me! I don't like playing competitive PvP multi-player games, I'm too bad at it. Really enjoying co-op multi-player though!

    Anyway, if Escape from Tarkov features a single-player campaign and is released for Xbox One, I'm going to buy it.
     
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  36. neginfinity

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    Every time anyone says anything neutral or negative about thsi title, you start furiously throwing back counterarguments. So, your behavior kinda speaks for itself. If you don't want people to think this way, cool down a bit.


    Yep, and me. I hate multiplayer games in modern incarnation. Q3 was fun, but then everybody started shoehorning people into teams so they "cooperate". Screw that.
     
  37. WalkingDead

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    Well this is actually good news now I don't have to keep wondering.
     
  38. N1warhead

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    I noticed that as well.
     
  39. Ryiah

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    You're likely referring to the NVIDIA VXGI which is part of NVIDIA's GameWorks framework.

    https://developer.nvidia.com/nvidia-gameworks-and-ue4

    Keep in mind it's a third party framework and thus not restricted to Unreal.
     
  40. WalkingDead

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    Hmm well the only games I play would be CS GO, Rainbowsix Siege, DayZ, Arma 3, Tom Clancy's The Division, Killer Instinct, Street Fighter 5 and Mortal Kombat XL. I deleted Heroes of Newerth because of an addiction problem I played it for 6000 hours or more so I stay away from MOBA games now.

    Pretty much strictly Online I am no pro by any means I am Gold Rank in Street Fighter 5 and Gold in Killer Instinct. This is about mid range cause pros are like Diamond and stuff.

    Online allows for countless hours of replay value. To me a game is worth $10 if I get around 200 hours playtime. When I spend $60 I expect thousands of hours which is why I no longer buy single player games but thats just me.

    I am curious why would you buy Tarkov or any shooter on Xbox? its obviously gonna be dumbed down because controllers are as you know cancerous to video games. Playing a military simulator on a controller really diminishes the whole point of it if you ask me.
     
  41. neginfinity

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    There's also Light Propagation vlume which is an "experimental" feature unless they nuked it.
    https://docs.unrealengine.com/lates...g/LightingAndShadows/LightPropagationVolumes/
    It is also voxel based, and by default it is off. I remember trying to tinker with it, without getting results I needed. It looks like the volume was restricted to some area in front of the camera.

    IIRC UE4 has few Realtime GI solutions available, but they're all unofficial and are maintained as forks of the engine, IIRC.

    I also remember briefly looking into possibility of integrating NVXGI into unity, but then decided that I have better things to do. In unity this requires native plugin and generally will be major pain.

    That unanswered thread I mentioned, is actually related. Voxelizing the scene in runtime in unity was quite easy, but then I got to dealing with texture bricks, realized that I'm definitely not having fun, and kinda gave up on it.
     
  42. WalkingDead

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    This thingy

    https://developer.nvidia.com/vxgi

    It states UE4 is the only Engine that supports it. There seems to be special support for Nvidia Gameworks and UE4 because Nvidia keeps making mention of UE4 for every gameworks feature and I am not seeing mentions for anyother Engine like Unity
     
  43. Peter77

    Peter77

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    I'm fine spending that for a really entertaining 10 hours campaign. Exploring the environment afterwards, perhaps to pick up a few more achievements. But I'm done with most games after 10 to 30 hours and these hours are usually spread across several weeks.

    I really enjoy playing with a gamepad, it's great. I played so many shooters on Xbox 360 and Xbox One and most of them have really good controls. Can't imagine firing a weapon without gamepad vibration :)

    Another reason is, my PC is from 2008 and not so good to run new games anymore. But I don't see a reason to buy a new one, because I'm happy playing games on console.
     
    Last edited: Dec 31, 2016
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  44. WalkingDead

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    See? UE4 is what Nvidia says

    Lots of very fancy names in this video this is why I assumed games would look better in UE4

     
  45. neginfinity

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    See? You belong to online crowd.

    There are are also people who prefer titles like skyrim, witcher 3, maybe Fallout 4, various RPGs (without "MMO" in them) and such. "Offline" crowd, you could say.

    For someone with offline preferences, online games look like doing the same thing again and again (200 hours on the same set of maps? Why?), and instead of multiplayer (which is a non-factor) people are looking for something that grabs their attention, fascinates or awes them. Story, for example, unique locations, etc. In this case full price for even 5 hours of gameplay may be well worth it, depending on how much fun the player is having.

    As for gamepad, trying to make a proper fighting game on keyboard is usually a very unpleasant experience. Keyboards are only needed in rts pretty much.
     
  46. neginfinity

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    NVXGI offers C++ api, so you can integrate it wherever you want, if you have the patience.

    That's not an official UE4 feature. Pretty much fan-made patch, unsupported.

    Now, why are you trying to derail your own thread into another Unity vs Unreal 4? Those get closed. Fast.
     
  47. WalkingDead

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    No I was inquiring.
     
  48. Ryiah

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    I believe like @neginfinity suggested that's the result of the source code being easily available. Unity has their source locked behind a special license (it's annoying too) and CryEngine doesn't have VXGI because it already has a voxel lighting solution.

    http://docs.cryengine.com/display/SDKDOC2/Voxel-Based+Global+Illumination

    CryEngine is full of graphical showoffs. Unpaid showoffs but showoffs nonetheless. :p

    http://letsplayvideogames.com/2016/...paid-for-months-black-sea-studio-up-for-sale/
     
  49. neginfinity

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    Yep. Either there's a fan-made patch that enables NVXGI, or Nvidia themselves offer an integration. I don't remember which. Kinda like Unity plugins, I believe. Out of the box, you don't have NVXGI, and only experimental LPV, unless something changes since Unreal version 4.12. Lightmass (unreal lightmap baker) is much faster than unity lightmapping solution, and supports colored translucent surfaces affecting light(unity doesn't). However, unity solution is precomputed global illumination, while Unreal solution is traditional lightmaps. Then again, as far as I can tell, in next unity version unity seems to be planning to bring some sort of equivalent of traditional lightmapper back. :-\

    So, basically, lots and lots and lots and lots of gotchas, advantages and disadvantages in each engine.

    By the way, NVXGI is also voxel based. I don't remember details, but there's a paper online about it somewhere, plus they standalone demos you could check out.
     
  50. WalkingDead

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    That is incredible, but I bet Cry Engine is hella scary and hard to use for normal people I bet mostly studios use it.

    I read that Unity and UE4 are the friendliest and best documented with most helpful community with Unity being number 1, what I find Bizzare is Cry Engine is free and you don't have a pay a cent because apparently the Devs are "trusting" people to pay what they want.

    The hell kind of business model is that? so Basically Activision can use Cry Engine and never pay a cent..... Whats the real story behind this? surely nothing can be truly free.
     
    Last edited by a moderator: Dec 31, 2016