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The model misses normal map after light baking

Discussion in 'Global Illumination' started by DanielPri_GO, Jul 3, 2022.

  1. DanielPri_GO

    DanielPri_GO

    Joined:
    Jul 3, 2022
    Posts:
    1
    Hi guys,

    I have some issue with light baking for some props in my Android project.
    The car doesn't receive normal influence after light baking I don't know how to handle with it.
    Attached screenshots before baking and after.




    before.jpg
    after.jpg
     

    Attached Files:

  2. Meltdown

    Meltdown

    Joined:
    Oct 13, 2010
    Posts:
    5,822
    Improve your life and purchase Bakery from the Asset Store.
     
  3. kristijonas_unity

    kristijonas_unity

    Unity Technologies

    Joined:
    Feb 8, 2018
    Posts:
    1,080
    Make sure that Directionality Mode is set to Directional in the Lighting window. Still, due to low frequency/intensity of the normal map, I suspect that it will hardly make a difference anyways.

    Do you really need to lightmap that object? You could just rely on light probes. This would save you space in the lightmap, and would ensure that you have a good normal map response.