Hi, guys! I'd like to share my project with you. The idea of it reminds "Digger" a little, but this game is about the dwarves looking for treasures hidden in rocks. The code and the music is my personal work. Everithing else is taken from the stocks and some of the images are made by the freelancers. The video shows a demo level. It demonstrates the basic gameplay and (which I am really proud of) the AI of the enemies. The rats are just agressive creatures, but the dwarves' behaviour looks rather smart despite it's also simple enough, and it's really funny to compete with them. I'm also planning to add the true nonlinear scenario, I already have it as a set of text files and tables, and I will implement it before designing the levels. The dialogue system is not involved in the given demo scene, but it exists, so the game may be considered as the one with the RPG elements. According to the rules of this forum, I have to update the progress, and that will be a great opportunity and motivation to work hard on designing the levels and, finally, to complete this project. By the way, how do you think, is it possible to optimize this game for the mobile devices? The problem is the light. It's not so easy to bake it to the lightmap for the sprites, although it's possible. But as you can see, I want to allow the player switch it on and off, and I'm planning a couple of quests which require working with many light sources, so the most objects in some scenes will not be able to be marked as static. And that could be a problem for mobiles.