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The Library 4DMinds

Discussion in 'Made With Unity' started by 4DMinds, Sep 21, 2015.

  1. 4DMinds

    4DMinds

    Joined:
    Sep 21, 2015
    Posts:
    1
    4DMinds is a game development team currently working on our final year project for our Bachelor of Games and Interactive Entertainment degree at Queensland University of Technology, located in Brisbane, Australia. The Library is a first person horror game, which places you in control of an opportunistic thief, breaking into an old, private library. Once inside, however, you soon discover that the malevolent spirit of the last librarian still haunts the building, and it does not approve of visitors.

    Here is a link to our Facebook page https://www.facebook.com/TheLibrary4DMinds
    There are more screenshots info there.
     

    Attached Files:

    Kos-Dvornik likes this.
  2. Martin_H

    Martin_H

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    Jul 11, 2015
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    4,433
    It looks a bit too dark in my opinion. People in rooms where they can't block out the sun might not be able to play it without cranking up the gamma, so make sure you include that option somewhere. Many horror games have a screen right at the start where players tweak the brightness level so that they can see what they are supposed to see but don't have everything so bright that the atmosphere gets lost or areas that are supposed to be pitch black get too bright. Good luck with your game!
     
  3. jager1000

    jager1000

    Joined:
    Jan 13, 2014
    Posts:
    1
    Thanks for the feedback Martin, yes those screen shots do look quite dark and whilst the game is dark in general we are doing everything we can to make it accessible to everyone in all brightness settings, (although you should play in the dark). Here is another recent screen shot. CreepyChild.png
     
  4. Martin_H

    Martin_H

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    Jul 11, 2015
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    There are some weird artifacts in the shoulder area that you only see when you zoom in. My best guess: zBuffer issue; try adjusting near/far clipping planes on the camera. Or if the plane with the painting texture is nearly overlapping with another polygon that could maybe also be related.
     
    4DMinds likes this.
  5. Yates

    Yates

    Joined:
    Jul 20, 2015
    Posts:
    2
    We just released a trailer for the game, check it out and let us know what you think!

     
  6. Yates

    Yates

    Joined:
    Jul 20, 2015
    Posts:
    2
    Last edited: Oct 15, 2015
  7. theANMATOR2b

    theANMATOR2b

    Joined:
    Jul 12, 2014
    Posts:
    7,790
    Hey Yates - I just saw the trailer and thought I'd give you a little visual feedback from an artist leaning guy.

    The opening scene looks like it suffers from framerate issues.
    When the player enters into the room through the window - and the light goes out and window closes shut - it gives the effect the room was being lit by the moon/outside. So when the the lighting decrease doesn't match the amount of light coming in through the window, it looks odd. Also in this scene the sound effect does not match the type of window frame and window-sill. Suggest recording a window closing if you can't find a ready available one, and it will match better than the door slam sound effect currently used.
    For the lighting effect - it might be more interesting and flow better if the window slams first, then the player/character looks back at the window while the room is still dimly lit, then have the lights flicker a couple times then go out.

    Watching the rest of the trailer everything looks accurate, except it seems the player model (right arm & hand) look frail (too skinny).
    To fix you might need to alter the model to look a bit better in the camera view - even though it is anatomically incorrect. For instance, making the hand a bit fatter bigger (scale) even though it isn't correct anatomically, it would probably look better in the FPS POV. Sometimes we have to 'fix' things for games that don't really look good if not seen in the world of the game or through the camera lens the game world is experienced through.

    Good luck on the rest of development.