Hello, new to the forums here. I would like to know, if it's possible to create a water similar to the one in The Legend of Zelda:Wind Waker, working in unity free and on mobile. I think it's a shader question, but maybe it could be moved to the right place if I'm wrong. If it is possible, how would it work? I've researched it a bit and according to http://www.polycount.com/forum/showthread.php?t=98578 (Image heavy) they're using an alpha-mask for the white edges, which they move at a certain speed along the edge. It would be great if this was dynamic, so if there's an obstacle or something placed inside the plane, that one would produce those white edges too. I also think that they use some kind of flowmap to make the water travel around obstacles (when it's a river), or maybe they're just UV-scrolling in some awesome way? Any help is appreciated. I've tried searching for adding textures on edges but didn't come up with anything. And here's someone that attempted the same (and maybe succeeded, but I don't know) Also, the polycount-forum also contains a nice gif of a waterfall that must be doing something similiar (Image heavy) http://www.polycount.com/forum/showthread.php?t=98578 Edit: Also, I haven't really worked with shaders before.