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Games The Last Ryan

Discussion in 'Works In Progress - Archive' started by RobAnthem, May 27, 2020.

  1. RobAnthem

    RobAnthem

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    I've worked on a lot of project in the past, and haven't finished most of them. As such I rarely post anything any here concerning my projects. The last one I posted was called Shadows of Pandora but I decided against the concept and instead am using some of the features I designed for it, in this new upcoming game that I have zero intention of stopping on until it is complete. So without further ado, I present:

    Logo1.png
    A Space Themed Action Adventure RPG 3rd Person Shooter


    The game is set in a unique galaxy known as The Expanse. With a long and rich history. Some of which the player will learn about during the game.

    PREMISE: You are the Last Ryan, a descendant of a long line of heroes and great people. There are those who would wish you dead, and as such your identity has been hidden from you. The player will uncover their identity and make their own mark as the last of the Ryan line, through discovery, an ancient conspiracy, wondrous lands, interesting people and aliens, powerful foes and allies, and progress through unique story.

    CORE FEATURES:
    1. 3rd Person Player Control with animated interactive actions.
    2. In-depth combat and ragdoll effects with multiple types of ranged and melee weapons that all perform and act differently.
    3. Story-driven gameplay through interaction, dialog, mission, choices, etc.
    4. Companions with individual AI and unique dialog.
    5. Unique equipment system, the player can equip a One-handed weapon, an off-hand, a heavy weapon, a ranged weapon, a shield, armor, helmets, hoverbikes, datapads, and utility items.
    6. Hoverbikes for travel and racing, with unique hoverbike mechanics and multitudes of hoverbkes that all perform differently.
    7. Ship and crew system allowing the player to travel the galaxy with their companions.
    8. Minigames like hacking, engineering, lockpicking, and scanning.
    9. Crafting and augments, players will be able to augment their weapons and armor with augment slots at specific workbenches.
    10. Living environment (to a degree) with hovercars flying around, NPC's walking around, performing actions (like hopping on a hoverbike and flying off), talking to eachother, sitting down, sleeping, enemies wandering about, etc. Similar to games like Skyrim.
    11. Complex entity interactions with other entities, with a weighted faction system allowing certain animal types to attack eachother, or multiple groups of enemies fight one another, or 2 entities getting into a brawl in a bar.
    12. Afflictions there are a number of afflictions that can be afflicted by damage or affliction areas that affect all entities. Including a live mutation system that mutates living creatures and turns them against others.

    CORE SYSTEMS:
    1. Combat attack combos, power attacks, dodging, blocking, etc.
    2. NPC & Enemy AI and scripted control
    3. Complex Dialog and Realtime Lipsyncing
    4. Vehicles
    5. Swimming and underwater areas
    6. Ship flight and possibly space combat
    7. Skill system
    8. Minigames related to skills
    9. Stats and Attributes system
    10. Weighted entity factions (allowing for complex interactions)
    11. Equipment and Augment system
    12. Crafting and schematics system
    13. Thorough tutorial help system
    14. And so much more but it's getting late.

    Here are some video previews of the progress, and I'll keep the thread updated.





     
    Billy4184, cs747 and Deckard_89 like this.
  2. RobAnthem

    RobAnthem

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    A couple more good ones


     
  3. jamespaterson

    jamespaterson

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    Looks cool! Good luck with your project.
     
  4. RobAnthem

    RobAnthem

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    Thanks! I'll keep the thread updated.
     
  5. gools

    gools

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    Very impressive, man. Are you doing all this by yourself?
     
  6. RobAnthem

    RobAnthem

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    Thank you!
    Also yes, I have a lot of 3D model and audio assets that I've purchased, but all the design, code, and many of the models are done myself.
     
  7. RobAnthem

    RobAnthem

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    Devlog video update: Unified Game Editor, to make building the game more feasable.
    Also sorry about the quiet volume.
     
  8. RobAnthem

    RobAnthem

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    Update

     
    Deckard_89 and jamespaterson like this.
  9. RobAnthem

    RobAnthem

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    Combat test
     
  10. RobAnthem

    RobAnthem

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    A preview of some melee combat. Still working on making it better.
    EDIT: accidently posted previous video lol