The Last Hope For All is a FPS taking place in an infected part of the United states. TLHFA offers a variety of play modes in rich and varied scenarios with a huge amount of content. Story The new virus first appeared eight months ago. The US government had assured us that the outbreak was under control and isolated. They managed to contain the virus and moved samples to three different research laboratories in order to further study this deadly new strain. Now eight months later, the research lab in Washington has stopped responding to radio and satellite calls. My special forces squad was sent there to investigate and re-establish communications. We were hoping that it was just a radio problem ... We were completely wrong! Unfortunately this mission would surpass my worst nightmares. Features - 4 unique environment (for the moment) - ~20 weapons (for the moment) - An oppressive and fascinating scenario - 3 game mode - Levels generated randomly Platform: Windows - Mac - Linux Genre: FPS - Horror Status: In Development Release Date: Q2 2016 Screenshot Level 01 Spoiler Level 02 Spoiler Wave Island map Spoiler Randomly Level Spoiler Police Station Training Level Spoiler Gameplay You can follow us on : Twitter IndieDB Gamejolt Web Site Sketchfab Thank you for following us and supporting us in the development Dev Blog: Spoiler: Dev Blog 01 Today we show the animation of The Last Hope For All. With 3 model : - Zombie - Spec ops - Rifleman The different animation is : - Walk - Run - Idle - Die - Shoot Dev Blog Link Spoiler: Dev blog 02 Added: - Addition of a model of legs as well as the animations What mean that when players look at the ground he will see the legs of a person and will can see the animations during the movements - Level “Tutoriel“ Here, you can see all models of “enemies“ & “ friends”, test weapons, shoot zombies etc … - A new texture for sleeves (arms player) - HUD for Health & Ammo - Splash & Loading levels - M1911 Silencer (Weapon & Prefab (Pickup & Ammo)) - More ammo & health (Level 01) - Animation for Rangers model - Animation for Zombie Female Fixes: - Ram bug (in the editor) - Screen resolution (Menu & Splash Screen) - Sound are change for SCAR-H - Graphic optimization (Level 01) - Collider is change for some models (crates, box, doors, wall, etc …) - Light bug (Shadow works for all light) - Translation of texts (Objectives, texts) - Change texture of the ground (Level 01) - Some bugs with zombies (Level 01) - Change resolution texture (Menu) - Some bugs with gameplay & player - All sound of “impact” (Level 01) We are some screen of the legs and HUD in game : Spoiler: Dev Blog 03 Added : - New Silencer Model for M1911 Silence and M9 Silence - New texture for M9 - New animation for player legs - New prefab of house - The first lot of the level 2 is almost finished, and the police station is soon ended. - New weapons Grenade* - New Holographique Optic - New ACOG Optic Improvement : - Sky system is better now (more realistic, new version) - We change many mesh collider to box collider (optimization) - We change the cutscene of the level 1 - Now HUD work on any resolution - Light is fixe now (She was not stopped by a walls) Fixe : - Bug with the hud player - Bug with truck & humwee (level 1) - Many little bug (level 1) - Bug with player animation - Bug with all tree (level 01 & level 02) - Size of ground texture - Fog distance (level 01) Spoiler: Dev Blog 04 Added : - New Sound for SCAR - Flare Object with texture - New Weapon “ Sci-fi “ (only available into the Level 03) - New Modern weapons Improvement : - Rain will be deactivated into the level 01 (sound bug) - All loading screen works fine - Menu is finish and work fine - All texture will be change with the new shader (Unity 5) Fixe : - Bug with some weapon (M1911 Silencer, Scar-H, M4) - Bug with truck & humwee (level 1) - Many little bug (level 1 and TUTO) Spoiler: Dev Blog 05 Added : New texture for Ambulance model New labo model New building model (level 02 New sky (level 02) New zombie level (level 02) Improvement : All building are change (level 02) We change all light (level 02) Change plan of level 02 Fixe : Bug with light (level 02) Bug with tree’s (level 02) Bug with some texture’s (little object’s) Bug with APC (vehicle (level 2)) We wait the next update of RFPS (soon) for import all the newest. Exemple : Zombie waves mode Factions systeme And more! Spoiler: Dev Blog 06 Added : - Mecanim for IA (More simple) - Faction system (Friends soldiers shoot bad zombies) - New pistol (USP) - New rifle for IA (M4) - New model for scar-h w/ Grenade launcher (Black and Tan camo) - Wave game mode (1 map for now) - New Menu - New Tutorial level (screenshot available) - New Enemies (Robot, only for TUTO level) - UI update (for wave mode) - NevMesh system for IA movement - New vehicle model (Fire truck & Ambulance) - New melee weapon “ Hammer “ & “ Shocker “ Improvement : Level 01 : - Big problem with the FOG, FOG is deactivate - New start intro - New terrain texture - Rain is deleted (More FPS) Fixe : - IA (movement, animation) - UI (Disappear after spawn) - Bug with collider (level 01) - Bugs with weapon (Muzzle Flash) Grenade will not be available for the first release (some bugs) Level 02 progress fast and good, new screenshots available soon. Spoiler: Dev Blog 07 Added: - Glow system for pickup objects - New zombies civil models - ~50 New wave for Island Map - New body (Training Center & island map) Improvement: Level 01 : - New texture for astro building Weapons: - New sounds for SCAR-H - New animation & model for SCAR-H Fixe: - Waypoint system = Waypoint don’t appear on screen - NavMesh = Zombies don’t see walls - Problem for build the game - Shader problem (texture) after build - Problem with the position of the menu (Build version) - Tree collision on Island Map - Problem with Zoom (Ak47, MP5, M1911 & MP5 w/ Silencer Spoiler: Dev Blog 08 Added: New Pause Menu with advanced graphics settings New camera effect (Sun Saft) New Animation for NPC (Zombies) New footsteps (player & NPC) New Door system (Open Auto – Lock w/ key) New Pre-load level system New Footsteps system on texture (player walk on sand = sand footsteps play) New weapon (Glock 17 and all new animation) New weapon (MK18 and all new animation) New texture for M4 Improvement: Weapons: New sounds for SCAR-H New animation & model for SCAR-H New animation for M9 (fire, reload, ready) Add more pickup on Wake Island level Change LOD’s distance (level 01) New animation for “Lab Door” (level 01) Silence shot for M9 Sil. Fixe: Flash light problem Nav Mesh problem on wake island Pause Menu (cursor not appear) Pause Menu (windows “options” still active) Problem with pickup on level 01 Problem with Glow Effect on M4 Problem with level 01 intro Texture for scar-h ammo Problem with the shell eject position for UPS, AK47, M9, M4, SHAR-H UI problem on wake island Ragdoll Zombie Military Trigger waypoint for level 01 Bug with pickup on build version (level 01) Bug with interactive object on build version (level 01) Full of little bugs The level 02 is almost ended, we work on the optimization of the level.The "Flash Back"* game mode moves forward well, the first level " Station police " is also almost ended, we have to integrate the enemy spawns by using a new system of NPC. Spoiler: News & DevBlog 09 About Steam : Info : – Steam Store page is almost done. – Release date is not available for now (we would want to release it at the end of March but nothing is safe). – About the price, for now (see lower) the price is $9.99 USD. Art : For the release of the Early Access a lot of community stuff will be available like : – Trading Cards – Badges – Profil background DevBlog #09 Added : – Proof system (open page on the screen with text) – Grenade System – New weapon models for : M4 – M16 – Sniper – M1911 – Ak47 – Windows x64 is now required for play Fixes : – Water bug (Island Map), glow effect on screen – Optimizing Substance Material (new weapon models) – A couple of little fixes (all levels) And now ? Now, we work hard on the new AI system for the Flash Back game mode (randomly levels), the scaning system works perfectly but now we need to change some things with the other AI scripts. What about the price ? For the early access release the game will contain : 1 level of the campaign, The Island map Peagasus Project and the « Police Station » Flash Back game mode. For the « final » release, the game will contain : 5 campaign levels, 2 maps for Peagasus Project and the Police Station. We rethought the campaign because we think that we shall not arrive has to plunge the player into the scenario with only 5 levels, this is why we make an « Episode 2″ with 5 more levels, 2 maps for Peagasus Project and « The Lab » for the Flash Back game mode. We hope you enjoy this news So, for the early access the price is $9.99 USD, the « Episode 2″ will be release with the « final » release, so the first week the « Episode 2″ will be an free update for the early access customers, after the first week the « final » release price will be of 16.99$ USD.