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The lake : terrain work in progress

Discussion in 'Works In Progress - Archive' started by botumys, Oct 14, 2012.

  1. xtremepman

    xtremepman

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    Jul 18, 2012
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    388
    What frame rate do you get? Fast or slow? This looks like a pretty graphics-intense scene! Great work
     
  2. WalterEspinar

    WalterEspinar

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    Aug 23, 2011
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    Hello Oliver, can give me some lighting tips for reproducing this?
     
  3. dtg108

    dtg108

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    Oct 1, 2012
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    1,165
    Stealing from Rab.

    $3QMSI.png
     
  4. Ebolinux

    Ebolinux

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    Jan 23, 2014
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    Anyone know how the lighting & fog was done in this scene? Its blends so nicely!
     
  5. botumys

    botumys

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    Apr 16, 2009
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    707
    Hi ebolinux,

    Lighting is a mix of directional light, ambient light and additional point lights. The fog is the unity fog without plugs. I just added particles cloud effect to simulate the mist.
     
  6. Ebolinux

    Ebolinux

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    Jan 23, 2014
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    Very neat. Thanks for the info.

    May I ask how you did the particle cloud effect for the mist?
     
  7. botumys

    botumys

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    Just a cloud texture made in photoshop with correct transparency.
     
  8. Ebolinux

    Ebolinux

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    Would you be willing to take a screenshot of the inspector for that so I can understand how it is built?
     
  9. GameDevDude

    GameDevDude

    Joined:
    Jun 30, 2015
    Posts:
    2
    Sell this to me. Sell it to me now.