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Discussion in 'Works In Progress' started by botumys, Oct 14, 2012.
Issues probably on your end, i can watch it just fine at normal and 720 qualities.
Really great video Botumys, you clearly understand how to place objects and textures and not have it be just random. You definitely need to know how plants and rocks affect their surroundings and it was nice to see in that video that you took care to add those details in the right places; its definitely what will make it stand apart from other environments that are randomly generated these days
Nice shot, you've come a long, long way since your earlier threads. Lighting is hugely improved, one might tweak the colour balancing a little, but really that would be just down to personal taste. I think the scene could benefit from some large scale and very subtle bloom, but again it's subjective. The telephone poles look a little short too, but I guess they come in a few shapes and sizes.
Would love to see some images without S***ty JPEG compresion too! Perhaps host stuff on Minus.
Absolutely. I'm glad he got around to releasing a video. Now I'm just waiting on a web player.
Yes. I'd love to see high-res images.
About lighting, I tweak it each time I open unity but this zone will be visited by the player during night I use a daylight temporary.
@Billowe you right, objects scaling are not 100% correct. I'll adjust.
For images quality, if you right click on them, you can open in a new tab in full resolution.
Here's the national park entrance.Background is not finished.
Cant see the image : (
don't understand, this time, it's working for me ...
works just fine for me too
Cannot see it either, view traffic quota hit?
CTRL+F5 still works for me, so not a quota issue, besides the file is hosted directly on the unity forums not on a third party provider so it's really weird if you can't see it, can you see it by clicking this direct link?
Wow, you go into so much detail! Amazing work, dude. And all with Unity's terrain tools.
I haven't read through all of this, but will we be able to use it commercially (with credit of course)?
This isn't the asset store section, it's his project lol
Nope. All I get is well... nothing.
Can't see it!
All I get is a 1x1 pixel gif.
You should all buy new computers or a better internet
I can see it and it looks great.
My internet is fine, thank you very much!
...Now if you'll excuse me, I need to set up an electric fan so this damn computer doesn't melt. Hey, do any of you smell smoke?
great work, reminds me of Alan Wake. I think it would be fun to do something more out of this world next time - you definitely have the skills! oh and more videos!!! i could watch all day ++
either this skybox is perfect for this screen or you have a weather system - great atmosphere! my favorite one
I can see my image at work but not at home, sometimes it is the opposite.
Very nice Botumys,so much detail in your work!
Looking forward to more timelapse videos
That's odd, now I can see it. Maybe it has to do with the browser that we are using.
I've tried both Firefox and Chrome, and I still can't see anything.
Works in Safari.
Park entrance is finished. Added grids, changed some trees, details added in the background...
Here's a wide screenshot (if it works)
Simply AMAZING!!!! I want to live here
I can see this one! It's just the last one I'm having trouble with.
Yes, it looks quite nice.
Hi guys and girls !
Here's a new video around the lake:
(in hd on youtube)
Sorry for the music, It's my first try with music maker :/
stunning work ! I love those rocks
Yeah, really looking nice.
Throw in Slenderman and you got a game!
Why not zombies or undeads ?
This has really come a long way! Thumbs up!
What's the reason for the vertical flip? Has this to do with the splat/normal/color map?
How big is your Terrain in WM?
1) Because I'm using world machine to generate splats and heigtmap. But to merge splat and heightmap in unity you have to flip one or the other..
2) If I remember well , I created a 2km/2km terrain.
To everybody Thx for nice words !
Unsure about the splat flipping, mine seems to work fine Here's my setup:
I've been working in world machine for awhile. Some ok results but nothing of the stature that you have constructed. Am I able to have your world machine file to learn from? I've seen the pic at the start and the amount of clamp usage scares me just PM me if so , its a pity WM doesn't have any standard setups to learn from. (I find it so much easier to learn things from reading/looking)
I don't see channel combiner in your tree, how do you import the splat map in unity ?
There are channel combiners in the tree, upper middle part of the picture ;-)
hum, ok, now I'm awake :d
I modified the Coastal Overlay, all my combiners for the splat are inside that.
Yes! Slender the Arrival used the Autumn Nature Pack and quite frankly, your terrain is 1000000000000000000000s of times better!