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The lake : terrain work in progress

Discussion in 'Works In Progress' started by botumys, Oct 14, 2012.

  1. ronan-thibaudau

    ronan-thibaudau

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    Issues probably on your end, i can watch it just fine at normal and 720 qualities.
     
  2. hellraizerhhh

    hellraizerhhh

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    Really great video Botumys, you clearly understand how to place objects and textures and not have it be just random. You definitely need to know how plants and rocks affect their surroundings and it was nice to see in that video that you took care to add those details in the right places; its definitely what will make it stand apart from other environments that are randomly generated these days
     
  3. Deleted User

    Deleted User

    Guest

    Nice shot, you've come a long, long way since your earlier threads. Lighting is hugely improved, one might tweak the colour balancing a little, but really that would be just down to personal taste. I think the scene could benefit from some large scale and very subtle bloom, but again it's subjective. The telephone poles look a little short too, but I guess they come in a few shapes and sizes.

    Would love to see some images without S***ty JPEG compresion too! Perhaps host stuff on Minus.

    Great work!
     
  4. SevenBits

    SevenBits

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    Absolutely. I'm glad he got around to releasing a video. Now I'm just waiting on a web player.

    Yes. I'd love to see high-res images.
     
  5. botumys

    botumys

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    Thx !
    About lighting, I tweak it each time I open unity but this zone will be visited by the player during night :) I use a daylight temporary.

    @Billowe you right, objects scaling are not 100% correct. I'll adjust.

    For images quality, if you right click on them, you can open in a new tab in full resolution.
     
  6. botumys

    botumys

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    Here's the national park entrance.Background is not finished.
     

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  7. virror

    virror

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    Cant see the image : (
     
  8. botumys

    botumys

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    don't understand, this time, it's working for me ...
     
  9. ronan-thibaudau

    ronan-thibaudau

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    works just fine for me too
     
  10. Lypheus

    Lypheus

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    Cannot see it either, view traffic quota hit?
     
  11. ronan-thibaudau

    ronan-thibaudau

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  12. HolBol

    HolBol

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    Wow, you go into so much detail! Amazing work, dude. And all with Unity's terrain tools.
     
    Last edited: Dec 11, 2012
  13. dtg108

    dtg108

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    I haven't read through all of this, but will we be able to use it commercially (with credit of course)?
     
  14. PrimeDerektive

    PrimeDerektive

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    This isn't the asset store section, it's his project lol
     
  15. SevenBits

    SevenBits

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  16. Blacklight

    Blacklight

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    Can't see it!

    All I get is a 1x1 pixel gif.
     
  17. nipoco

    nipoco

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    You should all buy new computers or a better internet ;)
    I can see it and it looks great.
     
  18. Blacklight

    Blacklight

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    My internet is fine, thank you very much!

    ...Now if you'll excuse me, I need to set up an electric fan so this damn computer doesn't melt. Hey, do any of you smell smoke?
     
  19. will_jones

    will_jones

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    great work, reminds me of Alan Wake. I think it would be fun to do something more out of this world next time - you definitely have the skills! oh and more videos!!! i could watch all day ++
     
  20. will_jones

    will_jones

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  21. nipoco

    nipoco

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    Lol
     
  22. botumys

    botumys

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    I can see my image at work but not at home, sometimes it is the opposite.
     
  23. Thunderent

    Thunderent

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    Very nice Botumys,so much detail in your work!
    Looking forward to more timelapse videos :D
     
  24. Kyena

    Kyena

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    Really impressive :)
     
  25. SevenBits

    SevenBits

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    That's odd, now I can see it. Maybe it has to do with the browser that we are using.
     
  26. Blacklight

    Blacklight

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    I've tried both Firefox and Chrome, and I still can't see anything.
     
  27. SevenBits

    SevenBits

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    Works in Safari.
     
  28. botumys

    botumys

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    Park entrance is finished. Added grids, changed some trees, details added in the background...
    Here's a wide screenshot (if it works)
     

    Attached Files:

  29. wolfstien786

    wolfstien786

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    Simply AMAZING!!!! I want to live here :D
     
  30. Blacklight

    Blacklight

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    I can see this one! It's just the last one I'm having trouble with.

    Ooh... pretty.
     
  31. SevenBits

    SevenBits

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    Yes, it looks quite nice.
     
  32. botumys

    botumys

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    Hi guys and girls !

    Here's a new video around the lake:
    (in hd on youtube)
    Sorry for the music, It's my first try with music maker :/

     
    Last edited: Jan 4, 2013
  33. brilliantgames

    brilliantgames

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    Awesome work.
     
  34. FlorianSchmoldt

    FlorianSchmoldt

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    stunning work ! I love those rocks
     
  35. SevenBits

    SevenBits

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    Yeah, really looking nice.
     
  36. tapanui

    tapanui

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    love it
     
  37. I am da bawss

    I am da bawss

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    Throw in Slenderman and you got a game! :D
     
    Last edited: Jan 7, 2013
  38. YaarMMO

    YaarMMO

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    looks great
     
  39. botumys

    botumys

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    Why not zombies or undeads ? :D
     
  40. Goregaming

    Goregaming

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    Amazing *_*
     
  41. Devil_Inside

    Devil_Inside

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    Love this!
     
  42. umauj

    umauj

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    This has really come a long way! Thumbs up!
     
  43. gotstyle

    gotstyle

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    What's the reason for the vertical flip? Has this to do with the splat/normal/color map?

    How big is your Terrain in WM?
     
  44. botumys

    botumys

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    1) Because I'm using world machine to generate splats and heigtmap. But to merge splat and heightmap in unity you have to flip one or the other..
    2) If I remember well , I created a 2km/2km terrain.

    To everybody Thx for nice words !
     
  45. doomprodigy

    doomprodigy

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    Unsure about the splat flipping, mine seems to work fine Here's my setup:

    I've been working in world machine for awhile. Some ok results but nothing of the stature that you have constructed. Am I able to have your world machine file to learn from? I've seen the pic at the start and the amount of clamp usage scares me just PM me if so :) , its a pity WM doesn't have any standard setups to learn from. (I find it so much easier to learn things from reading/looking)

    Peace,
     
  46. botumys

    botumys

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    I don't see channel combiner in your tree, how do you import the splat map in unity ?
     
  47. cygnusprojects

    cygnusprojects

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    Hi Botumys,

    There are channel combiners in the tree, upper middle part of the picture ;-)
     
  48. botumys

    botumys

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    hum, ok, now I'm awake :d
     
  49. doomprodigy

    doomprodigy

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    I modified the Coastal Overlay, all my combiners for the splat are inside that.
     
  50. xtremepman

    xtremepman

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    Yes! Slender the Arrival used the Autumn Nature Pack and quite frankly, your terrain is 1000000000000000000000s of times better!