I launched a new Unity 5 Asset store package, an event driven Inventory system with loads of features build on Unity's new UI system. >> Asset store << >> The demo << In development: Crafting system with blueprints and categories. (Crafting, tailoring, etc...) Playmaker support Current features: Written in C# Mobile ready Fully customizable Looting Multiple inventories (Restrict inventory to categories and items of the category will be placed in it). Context menu (Right click item menu) Vendor system (NPC buying selling + buy back) Using / equipping items Skillbar with references Bank storing Unique item properties Stacking items Item categories with category cooldown Unstacking items Drop dialog Unstack dialog Item toolips Extending with bags (PRO ONLY!) Cleanup inventory (PRO ONLY!) Editor - Item creator Editor - Category creator Editor - Rarity creator Code - Event driven design Code - Extremely extensible Code - Well documented Code - uGUI (Unity GUI) Design - Complete RPG UI design (PRO ONLY!) Want to request a feature or report a bug? Please go to https://bitbucket.org/jorisshh/inventorysystemv2/issues Don't want to miss a thing? Stay updated through the mailing list. Completely Unity 5 ready.