Search Unity

  1. Calling all beginners! Join the FPS Beginners Mods Challenge until December 13.
    Dismiss Notice
  2. It's Cyber Week at the Asset Store!
    Dismiss Notice

The Hovercraft

Discussion in 'Made With Unity' started by josh_sg1, Apr 25, 2011.

  1. josh_sg1

    josh_sg1

    Joined:
    Feb 19, 2009
    Posts:
    325
    The model is for a game.

    The game is on Unity 3d and there is a demo etc.

    I design The Hovercraft to 5 models. The Engine, Seat, Wing, Wing, and the Front.





     
    Last edited: Apr 25, 2011
  2. josh_sg1

    josh_sg1

    Joined:
    Feb 19, 2009
    Posts:
    325
    Model Poly:

    26 Groups
    2491 Faces
    21 Materials
     
  3. TheAll

    TheAll

    Joined:
    Dec 10, 2010
    Posts:
    27
    Nice!
     
  4. megmaltese

    megmaltese

    Joined:
    Mar 19, 2009
    Posts:
    2,153
    That's a render?
     
  5. CharlieSamways

    CharlieSamways

    Joined:
    Feb 1, 2011
    Posts:
    3,423
    Google sketchup?
     
  6. Artimese

    Artimese

    Joined:
    Nov 22, 2009
    Posts:
    794
    Awesome concept, love it
     
  7. twitchfactor

    twitchfactor

    Joined:
    Mar 8, 2009
    Posts:
    351
    Nice to see I'm not the only one who uses Sketchup. Is that a "concept" or supposed to be for in-game? If for in-game, I think you could do away with a bunch of material changes and polys, utilizing textures and normals. It also looks like you have some odd gaps and intersecting polys on the cowl and windshield.
     
  8. josh_sg1

    josh_sg1

    Joined:
    Feb 19, 2009
    Posts:
    325
    You guys are great thanks.

    Yes twitchfactor I like sketchup a lot. I can model fast with it.


    UPDATE:








     
    Last edited: Apr 25, 2011
  9. JasonWIR

    JasonWIR

    Joined:
    Mar 7, 2011
    Posts:
    84
    Do you have to have the Pro version of Sketchup to export models to use in Unity or to make animations?
     
  10. CharlieSamways

    CharlieSamways

    Joined:
    Feb 1, 2011
    Posts:
    3,423
    Looks pretty good, Very stylized.. Personally I don't find modelling in GoogleSketchup effective, But I like it for concepting
     
  11. JasonWIR

    JasonWIR

    Joined:
    Mar 7, 2011
    Posts:
    84
    I just played with Sketchup and it was incredible. Only problem is it costs $500 for the pro version. It does not appear the free version will export to any useful formats.

    That seems awfully steep for a prototype/hobbiest tool.
     
  12. josh_sg1

    josh_sg1

    Joined:
    Feb 19, 2009
    Posts:
    325

    The modeling in sketchup is great. I export to 3d max and it is like great.
     
  13. josh_sg1

    josh_sg1

    Joined:
    Feb 19, 2009
    Posts:
    325
    You do not need Sketchup pro. You can talk to a guy that have sketchup and he can export all your model to obj..
     
  14. Schlumpfsack

    Schlumpfsack

    Joined:
    May 30, 2010
    Posts:
    607
    PlayUptools.com (import complete scences from sketchup into unity without the need of Pro)

    and...concept looks good, but way too many materials to be usefull for a game. Will it be textured any time? ;)
     
  15. alonzo

    alonzo

    Joined:
    May 20, 2010
    Posts:
    63
    you could also use collada and blender, with sketchup (not pro)...

    but anyways cool hoverbike
     
  16. josh_sg1

    josh_sg1

    Joined:
    Feb 19, 2009
    Posts:
    325
    Hi,

    I can Texture it on Zbrush. I can work on it.
     
  17. JasonWIR

    JasonWIR

    Joined:
    Mar 7, 2011
    Posts:
    84
    What version of Python do you need to import Collada files? Do they import okay?
     
  18. josh_sg1

    josh_sg1

    Joined:
    Feb 19, 2009
    Posts:
    325
    Collada Exports on Sketchup great. It Exports all groups and everything.
     
  19. cupsster

    cupsster

    Joined:
    Apr 14, 2009
    Posts:
    363
    that wind shield looks dangerous.. i suppose that main character has only one eye ;)