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RELEASED!: The Grand Caverns Series - Dripstone

Discussion in 'Assets and Asset Store' started by MALACHISTO, May 16, 2019.

  1. MALACHISTO

    MALACHISTO

    Joined:
    May 29, 2016
    Posts:
    6
    Hey there!

    Some of you may have been following my work here:
    https://forum.unity.com/threads/wip...ns-new-update-05-05-2019.407330/#post-3203115

    FINALLY RELEASED!:
    https://assetstore.unity.com/packages/3d/environments/dungeons/the-grand-caverns-dripstone-146468

    The Grand Caverns Series - Dripstone

    Trailer A:


    Trailer B:


    Full Demo Scene Flythrough:



    -> 93 Dripstone Assets!
    (93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)

    -> 52 Rooms and Corridors!
    Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file!
    (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)

    -> 28 Parts like bridges, ramps, pillars and such!
    Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors!
    (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)

    -> 5 Cave Lamp Props you can use to ress up your scene!
    (5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)

    -> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)

    -> 38 HDRP Textures for the 93 Dripstone Assets (2048px)

    -> 15 Sounds & Ambiences

    I decided to include a number of atmospheric sounds like dripping, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track.
    There are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!

    -> 7 Textures for water particles
    (7 textures, there are animated particles, but due to Unity 2019.1.1f1 no longer having working shaders for blend alpha particles, you may have to switch the materials to a different shader of your own. Currently they use the standard HDRP Lit Shader.)

    -> 3 weird glowing Bonus Mushrooms!
    (3 prefabs, Between 3 Lod Stages = 12 individual Models!)

    -> A really big and amazing looking Demo Scene

    Thats all in all:
    181 shiny and new 3D Assets! :D
    937 individual Meshes! (Whew!)


    Please let me know if you have any suggestions (for new parts, features etc.), ore questions.

    Thank you for your time!
     
    Last edited: Jun 8, 2019
    Circool likes this.
  2. MALACHISTO

    MALACHISTO

    Joined:
    May 29, 2016
    Posts:
    6